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topThere are 173 productsSort
173 of 173 products
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Divine Judgment (244/298) - Origins Foil$5.29Card TypeSpell Energy Cost7 Power Cost2 Might0 DomainOrder Card EffectEach player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest....
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Rengar - Trophy Hunter (120/219) - Unleashed Foil$41.83Card TypeChampion Unit Energy Cost5 Power Cost1 Might6 DomainBody TagCat;Ixtal;Rengar Card Effect[AMBUSH] (You may play me as a [REACTION] to a battlefield wher...
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Baron Nashor (147/219) - Unleashed Foil$22.34Card TypeUnit Energy Cost10 Power Cost3 Might12 DomainChaos TagThe Void Card EffectAs you play me, add the Baron Pit battlefield token to the board if it's not ...
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Helm of Suppression (045/166) - Vendetta Foil$3.64Card TypeGear Energy Cost4 Power Cost1 DomainCalm Card Effect[EMPOWER 4 and 1 Calm] (4 and 1 Calm: Empower this. Use only if not Empowered.) Opponents' spells co...
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Seal of Discord (204/298) - Origins Foil$43.94Card TypeGear Energy Cost0 Power Cost1 Might0 DomainChaos Card EffectExhaust: REACTION - ADD chaos. (Abilities that add resources can't be reacted to.)
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Vi - Peacekeeper (176/219) - Unleashed Foil$4.44Card TypeChampion Unit Energy Cost5 Power Cost1 Might5 DomainOrder TagPiltover;Vi Card Effect[AMBUSH] (You may play me as a [REACTION] to a battlefield where yo...
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Ahri - Inquisitive (Alternate Art) (119a/298) - Origins Foil$13.36Card TypeChampion Unit Energy Cost3 Power Cost1 Might3 DomainMind TagAhri;Ionia Card EffectWhen I attack or defend, give an enemy unit here -2 Might this turn, ...
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Miss Fortune - Captain (Alternate Art) (162a/298) - Origins Foil$13.31Card TypeChampion Unit Energy Cost5 Power Cost1 Might5 DomainBody TagBilgewater;Miss Fortune;Pirate Card EffectACCELERATE (You may pay 1 body as an additional c...
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Kharox (114/166) - Vendetta Foil$3.91Card TypeUnit Energy Cost6 Might5 DomainChaos TagShadow Isles;Spirit Card Effect[EMPOWER 6 and 2 Chaos] (6 and 2 Chaos: Empower me. Use only if not Empowered.) ...
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Sprite Mother (106/298) - Origins Foil$0.48Card TypeUnit Energy Cost4 Power Cost1 Might3 DomainMind TagFae Card EffectWhen you play me, play a ready 3 Might Sprite unit token with TEMPORARY here. (Kill i...
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Body Rune (R04b) (R04b) - Riftbound Organized Play Promotional Cards Foil$6.47Card TypeRune Energy Cost0 Power Cost0 Might0 DomainBody
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Deadbloom Predator (161/298) - Origins Foil$3.30Card TypeUnit Energy Cost8 Power Cost2 Might8 DomainBody TagShadow Isles Card EffectDEFLECT (Opponents must play rune to choose me with a spell or effect.) You ...
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Shuriken Flip (140/166) - Vendetta Foil$11.65Card TypeSignature Spell Energy Cost1 Power Cost1 DomainFury;Calm TagAkali Card EffectDeal 2 to up to one enemy unit at a battlefield, then move a friendly unit...
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Ahri - Alluring (Alternate Art) (066a/298) - Origins Foil$6.10Card TypeChampion Unit Energy Cost5 Power Cost1 Might4 DomainCalm TagAhri;Ionia Card EffectWhen I hold, you score 1 point. Flavor Text"Remember this momen...
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Seal of Strength (Overnumbered) (231/221) - Spiritforged Foil$45.81Card TypeGear Energy Cost0 Power Cost1 Might0 DomainBody Card EffectExhaust: REACTION - ADD body. (Abilities that add resources can't be reacted to.)
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Rebuttal (152/166) - Vendetta Foil$3.03Card TypeSignature Spell Energy Cost1 Power Cost1 DomainMind;Chaos TagMel Card Effect[REACTION] (Play any time, even before spells and abilities resolve.) Choos...
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Plundering Poro (Overnumbered) (222/219) - Unleashed Foil$195.50Card TypeUnit Energy Cost2 Power Cost0 Might2 DomainMind TagBilgewater;Pirate;Poro Card EffectWhen I conquer, play a Gold gear token exhausted. Flavor Tex...
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Acceptable Losses (179/298) - Origins$0.18Card TypeSpell Energy Cost1 Power Cost0 Might0 DomainChaos Card EffectACTION (Play on your turn or in showdowns.) Each player kills one of their gear. Flav...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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