Card TypeUnit
Energy Cost12
Power Cost4
Might10
DomainOrder
TagDemacia;Dragon
Card EffectAny amount of your damage is enough to kill enemy units.
When you play...
Card TypeUnit
Energy Cost6
Power Cost1
Might6
DomainBody
TagShadow Isles;Spider
Card Effect[HUNT 2] (When I conquer or hold, gain 2 XP.)
I can be played to an o...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainCalm
Card Effect[REACTION] (Play any time, even before spells and abilities resolve.)
Counter an enemy spell...
Card TypeSignature Spell
Energy Cost3
Power Cost2
Might0
DomainMind;Order
TagLeBlanc
Card EffectChoose a unit. Play a ready Reflection unit token to your base. ...
Card TypeChampion Unit
Energy Cost5
Power Cost0
Might4
DomainCalm
TagIonia;Irelia
Card EffectDEFLECT (Opponents must pay Rune to choose me with a spell or abili...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might5
DomainMind
TagEkko;Zaun
Card EffectACCELERATE (You may pay 1 mind as an additional cost to have me enter ...
Card TypeSpell
Energy Cost2
Power Cost2
Might0
DomainChaos
Card EffectACTION (Play on your turn or in showdowns.)
Return a unit at a battlefield to its owner's h...
Energy Cost5
Power Cost1
Might4
Card EffectYour Mechs have +1 Might (including me).
When I hold, play a 3 Might Mech unit token to your base.
Flavor Text"...
Card Effect[WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.)
When you attach an Equ...
Card TypeSignature Spell
Energy Cost2
Power Cost1
Might0
DomainFury;Body
TagLucian
Card Effect[ACTION] (Play on your turn or in showdowns.)
Move a friendly unit...
Card TypeUnit
Energy Cost8
Power Cost2
Might8
DomainCalm
TagDragon;Mount Targon
Card EffectWhen you play me, give a unit +8 Might this turn.
Flavor TextA ...
Card TypeChampion Unit
Energy Cost4
Power Cost0
Might2
DomainOrder
TagLux;Demacia
Card EffectExhaust: REACTION - ADD 2. Use only to play spells.
(Abilities tha...
Card TypeSpell
Energy Cost6
Power Cost0
Might0
DomainOrder
Card EffectACTION (Play on your turn or in showdowns.)
Play four 1 Might Recruit unit tokens. (They ca...
Card TypeBattlefield
Energy Cost0
Power Cost0
Might0
DomainNone
Card EffectWhen you conquer here, look at the top two cards of your Main Deck. You may recycle on...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '