Card TypeSpell
Energy Cost10
Power Cost4
Might0
DomainMind
Card EffectTake a turn after this one. Banish this.
Flavor Text"Fool me once... and I'll just re...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might4
DomainChaos
TagBilgewater;Miss Fortune;Pirate
Card EffectYou may play me to an open battlefield.
Friendl...
Card Effect[WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.)
When you attach an Equ...
Card TypeGear
Energy Cost2
Power Cost1
DomainBody
Card EffectExhaust: [REACTION] — Pay any amount of Energy to [ADD] that much Rune. (Abilities that add resource...
Card TypeSpell
Energy Cost1
Power Cost0
Might0
DomainChaos
Card EffectACTION (Play on your turn or in showdowns.)
Look at the top 3 cards of your Main Deck. Put ...
Card TypeChampion Unit
Energy Cost3
Power Cost1
Might4
DomainFury
TagJinx;Zaun
Card EffectACCELERATE (You may pay 1 Fury as an additional cost to have me enter ...
Card TypeSignature Spell
Energy Cost2
Power Cost1
Might0
DomainFury;Body
TagLucian
Card Effect[ACTION] (Play on your turn or in showdowns.)
Move a friendly unit...
Card Effect[Hidden] (Hide now for Rune to react with later for 0)
Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are ...
Card TypeSpell
Energy Cost6
Power Cost0
Might0
DomainOrder
Card EffectACTION (Play on your turn or in showdowns.)
Play four 1 Might Recruit unit tokens. (They ca...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might5
DomainBody
TagBilgewater;Miss Fortune;Pirate
Card EffectACCELERATE (You may pay 1 body as an additional c...
Card TypeSpell
Energy Cost1
Power Cost1
Might0
DomainFury
Card EffectACTION (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield.
Flavor ...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainCalm
TagShurima
Card EffectSHIELD (+1 Might while I'm a defender.)
TANK (I must be assigned combat damage fi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '