The Biovore is a Tyranid living artillery piece — a hunched, slow-moving creature that birth-spawns Spore Mines through a dorsal launching cavity, lobbing them in long arcs to detonate amongst enem...
This multipart plastic kit builds a Norn Emissary, a psychic monster tailored to overcome all resistance. Stood atop a ruined structure covered in Tyranid growths, the Emissary shreds all oppositio...
A Winged Hive Tyrant is the most flexible commander in any Tyranid swarm — a Hive Tyrant fitted with massive bio-wings that let it leap across the battlefield to wherever its synaptic command is mo...
The Tyrannofex is a colossal Tyranid bioform built around a single devastating dorsal weapon — a walking siege engine bred to crack open fortifications and gun down armoured targets from extreme ra...
The Tyranid Warrior models come in 3 distinct poses with every single combination of weapon available on the frame. There is a staggering choice of weapons to choose from including 3 pairs of lash ...
Deathleaper is the Tyranids' apex stalker — a Lictor-strain assassin of legendary lethality with the unique ability to isolate, terrify, and pick off enemy commanders before they can react. Whole I...
This multipart plastic kit builds a Lictor, a fearsome Tyranid ambush predator. This cunning creature lunges from shadows and darts up sheer vertical surfaces to tear foes apart, striking with its ...
This book is an essential guide for anyone who wants to collect Tyranids and unleash the power of the Hive Mind on the tabletop. Inside these pages, you’ll find all the rules you need to play a Tyr...
The Neurolictor is a recently-evolved Lictor variant grown by the Hive Mind to counter the rising tide of psychic threats it has encountered across the galaxy. Where standard Lictors strike with cl...
Venomthropes are Tyranid support beasts that excrete clouds of toxic, light-bending spores — granting nearby bioforms defensive cover that's nearly impossible for enemies to shoot through. Frail in...
This multipart plastic kit builds 10 Termagants, as well as a Ripper Swarm to expand your chitinous tide. Each Termagant can be armed with your choice of three biological armaments – a compact fles...
Genestealers are the iconic vanguard of any Tyranid invasion — silent, blade-clawed predators that infiltrate enemy positions and shred armoured warriors with terrifying efficiency. Often the first...
Gargoyles are the airborne strain of the gaunt brood — winged, fanged little terrors that swarm over enemy lines, biting and clawing in numbers vast enough to overwhelm defences before reinforcemen...
The Broodlord is the largest and most cunning of the Genestealers — a hulking psychic patriarch that leads infiltration broods and projects an aura of telepathic terror that paralyses the enemy. In...
Hormagaunts are the swarming melee element of any Tyranid brood — fast-moving, multi-limbed killers that pour over the battlefield in unstoppable tides, scything talons gouging at anything they rea...
Von Ryan's Leapers are stealth-bioforms — rangy, lithe Tyranid hunters that creep ahead of the swarm to ambush isolated officers and pick off vulnerable infantry. The strain is named for an old Imp...
The Parasite of Mortrex is a winged Tyranid horror that hunts vulnerable enemy infantry, swooping down to plant its young inside the bodies of fallen victims. Hours later, those bodies birth fresh ...
Hive Guard are heavily-armoured Tyranid synapse drones — slow-moving fortresses of chitin that mount enormous bio-cannons capable of firing through cover with eerie precision, guided by the Hive Mi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '