Codex: Genestealer Cults contains a trove of background information covering prominent Genestealer infestations from the past and present, accompanied by spectacular artwork and galleries of painte...
Get a complete, ready-to-play Genestealer Cults Combat Patrol force in one box — everything you need to take a hidden insurrectionist cult to the table and start undermining the Imperium from withi...
This set of 29 cards will help you track your Genestealer Cults in your games with individual datasheets for every unit – detailing their profiles, wargear, options, and special abilities. You'll a...
The Locus is the Magus's personal bodyguard — a fast, lethal Hybrid melee specialist who ghosts through the battlefield to intercept threats to the Cult's psychic leaders before they can strike.
Th...
The Kelermorph is a Genestealer Cults gunslinger — a swaggering Hybrid duellist who wields three liberator autostubs at once, fanning the hammers in the kind of impossible western-pistol displays t...
The Biophagus is a Genestealer Cults bio-alchemist — a Hybrid who studies the Patriarch's gifts and develops nightmarish bio-weapons to use against the Imperium, including injector-flasks of mutage...
The Abominant is a colossal mutated Aberrant — a hulking Hybrid grown to monstrous proportions through repeated Biophagus injections, who leads units of Aberrants in close-combat charges with terri...
Neophyte Hybrids are first-generation Genestealer Cult infiltrators — outwardly unremarkable workers and labourers whose hidden mutations and devotion to the Patriarch make them perfect sleeper age...
The Broodcoven is the senior leadership trio of any large Genestealer Cult — a Magus, a Primus, and a Patriarch, who together represent the psychic, tactical, and biological apex of the Cult.
This ...
Atalan Jackals are Genestealer Cults bike-mounted reconnaissance — Hybrid riders mounted on jury-rigged dirtbikes and quadbikes who roar around enemy positions, harassing flanks with autoguns and g...
Acolyte Hybrids are second-generation Genestealer Cult mutants — Hybrids with greater Stealer purity, sporting extra limbs, claws, and razor-toothed maws. They hurl themselves at the enemy in close...
Aberrants are the most physically deviant of the Genestealer Cult Hybrids — hulking, twisted mutants who have been further enhanced by Biophagus injections to become brutal melee shock troops with ...
This multipart plastic kit builds one Benefictus miniature, a powerful psyker and leader for Genestealer Cults armies in games of Warhammer 40,000. Blast apart your foes with the focused power of t...
This xenos-empowered box contains a terrifying Genestealer Cults force, led by an enigmatic Benefictus. This zealous leader is surrounded by determined and rebellious soldiers such as Neophyte Hybr...
The Reductus Saboteur is a Genestealer Cults specialist demolitionist — an unassuming-looking Hybrid who slips behind enemy lines to plant remote-detonated charges, blow open fortifications, and de...
The Sanctus is the Genestealer Cults' preeminent assassin — a third-generation Hybrid sniper armed with a silenced sanctus sniper rifle, who patiently stalks enemy commanders and drops them with si...
The Nexos is the Genestealer Cults' tactical command officer — a hooded Hybrid surrounded by data-fans and infosphere uplinks, who tracks every Cult unit on the battlefield and directs them with wh...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '