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topThere are 12 productsSort
12 of 12 products
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Lumineth Realmlords: Scinari Enlightener$35.00The Scinari Enlightener is a Lumineth scholar-priest who has achieved a state of perfect mental focus — an aelven sage whose Soul-blade carries crystallised certainty, slicing through both armour a...
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Lumineth Realmlords: Hurakan Windchargers$73.50Hurakan Windchargers are the swiftest of the Lumineth aelves — cavalry mounted on the wind-spirit aralith stallions, a breed so swift they manifest as little more than streaking afterimages, their ...
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Lumineth Realmlords: Vanari Auralan Sentinels$65.00Vanari Auralan Sentinels are the missile troops of the Lumineth Vanari — disciplined aelven archers whose moonfire bows arc lethal sunmetal arrows over the battle line, supported by their commander...
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Lumineth Realm-lords: Sigil Convocation$60.00This multipart plastic kit builds a Sigil Convocation – a Regiment of Renown for your Cities of Sigmar, Daughters of Khaine, Fyreslayers, Idoneth Deepkin, Kharadron Overlords, Seraphon, Stormcast E...
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Battletome: Lumineth Realmlords$60.00Order Battletome: Lumineth Realm-lords is a venerable tome for collectors and gamers who want to cleanse the Mortal Realms. This essential book is filled with inspiring artwork, fascinating backgro...
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Lumineth Realm-lords: Vanari Lord Regent$43.50This multipart plastic kit builds a Vanari Lord Regent, an expert warrior and strategist for your Lumineth Realm-lords armies in Warhammer Age of Sigmar. This inspiring leader marches alongside the...
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Lumineth Realm-Lords: Vanari Bladelords$62.50Vanari Bladelords are master swordsmen of the Lumineth nations — dual-wielding aelves whose centuries of training in the great-bladed sunmetal techniques make them peerless duellists, parrying with...
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Lumineth Realm-lords: Alarith Stoneguard$62.50Alarith Stoneguard are the heavy infantry of the Lumineth mountain temples — aelves who have meditated so long upon the slow, immovable nature of stone that they have inherited a measure of its end...
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Lumineth Realmlords: Sevireth Lord of Seven Winds$65.00Sevireth, Lord of the Seventh Wind is a Hurakan Spirit of the Wind — a manifested guardian of the Lumineth nation of Helon, sweeping across the battlefield as a living storm whose passage scatters ...
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Spearhead: Hurakan Vanguard$150.00On the wind they ride! This box is an ideal way to start a new Lumineth Realm-lords collection – or expand an existing army – and save money compared to buying the kits individually. This elite for...
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Lumineth Realmlords: Vanari Auralan Wardens$65.00This kit builds 10 Auralan Wardens in a variety of interchangeable and customisable designs. With various weapons, shields, helms and accessories, you'll be able to ensure that your pike block look...
Showing 1 -12 of 12 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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