This 152-page book contains a trove of background information covering prominent Ork conflicts from the past and present, accompanied by spectacular artwork and galleries of painted miniatures. Cod...
Nobz are the largest, meanest Boyz in any Ork mob — bulky veterans who have grown massive on a steady diet of fights won, who lead the lesser Boyz with a combination of brute intimidation and the t...
Killa Kans are Mek-built combat walkers that house a single Grot pilot inside — a small, vicious Ork war machine that shuffles along on three legs, swinging an oversized close-combat weapon and lay...
Bad Ork BikebossThis multipart plastic kit builds Wazdakka Gutsmek, a bike-riding warboss for your Orks armies in games of Warhammer 40,000. This dynamic miniature will look amazing riding at the h...
The Morkanaut is a colossal Mek-built combat walker housing a Mek pilot and a complement of Grot Riggers who scramble around its outside repairing damage in real time. A walking armoured fortress w...
Ork Boyz are the green tide — the brawling, choppa-swinging masses that form the absolute core of any Ork army. There are always more Boyz than the enemy expects, and they keep coming until they wi...
This multipart plastic kit builds one Big Mek, an imposing Ork engineer absolutely covered with mechanical gubbins. This bionik brute is fitted with a teleporting shokk-boosta harness, and laden wi...
The Runtherd and Gretchin kit reinforces the Ork rank-and-file with the lowest of the low — a mob of squabbling, expendable grots herded into battle by a Runtherd whose principal job is to keep the...
The Trukk is the Orks' workhorse infantry transport — a roaring, smoke-belching open-top wagon piled high with Boyz, careening across the battlefield to deliver a mob of green-skinned mayhem direct...
This multi-part plastic boxed set contains three Meganobz and a Grot Oiler. Each Meganob is armed with a power klaw and a twin-linked shoota (which can be upgraded to a kombi shoota-rokkit launcha ...
This multipart plastic kit builds 12 Kommandos, sneaky gits for your Orks armies in games of Warhammer 40,000. Unlike most Orks, they use stealth to get close to the enemy before cutting them down ...
This set of 55 cards will help you keep track of your Ork mobs in your games, with individual datasheets for every unit – detailing their profiles, wargear, options, and special abilities. You'll a...
The Warboss in Mega Armour is the heaviest, hardest-hitting incarnation of the standard Ork warlord — a slab-armoured juggernaut clanking forward with twin power klaws and an enormous shoota, ready...
Ghazghkull Mag Uruk Thraka is the most successful Ork Warlord in living memory — a colossal warboss whose ferocious cybernetic body, prophetic visions, and ability to whip up entire systems' worth ...
Stormboyz are young, glory-obsessed Orks who strap themselves to roaring rokkit packs and hurl themselves over the battlefield, trailing fire and screaming war-cries before crashing into the enemy ...
Lootas are Orks who have looted Imperial heavy weapons — Boyz who have learned just enough about deffguns, kustom mega-blastas, and similar to fire them in something resembling the right direction,...
Flash Gitz are the bling-loving aristocrats of Ork society — Freebooterz who have made their fortune through piracy and now turn up to land battles armed with absurdly oversized snazzguns and an en...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '