Card TypeUnit
Energy Cost6
Power Cost0
Might5
DomainFury
TagFreljord
Card EffectWhen you play me, opponents can't play cards this turn.
Flavor Text"Silenc...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainOrder
Card EffectACTION (Play on your turn or in showdowns.)
You may kill a gear. Draw 1.
Flavor TextO...
Card TypeUnit
Energy Cost10
Power Cost1
Might6
DomainChaos
TagShadow Isles;Spirit
Card EffectI cost 1 less for each card in your trash.
Flavor TextIt feed...
Card TypeSpell
Energy Cost6
Power Cost2
Might0
DomainMind
Card EffectDeal 6 to each of up to two units.
Flavor TextTwo fates, very briefly intertwined.
Card TypeSpell
Energy Cost2
Power Cost2
Might0
DomainChaos
Card EffectACTION (Play on your turn or in showdowns.)
Return a unit at a battlefield to its owner's h...
Card TypeUnit
Energy Cost4
Power Cost0
Might4
DomainFury
TagNoxus;Trifarian
Card EffectLEGION - I cost 2 less. (Get the effect if you've played another card thi...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might4
DomainChaos
TagNocturne
Card EffectGANKING (I can move from battlefield to battlefield.) When you look at...
Card TypeBattlefield
Energy Cost0
Power Cost0
Might0
DomainNone
Card EffectAt the start of each player's first Beginning Phase, that player gains 1 point.
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainChaos
Card EffectACTION (Play on your turn or in showdowns.)
Move a friendly unit and ready it.
Flavor...
Card TypeSpell
Energy Cost1
Power Cost0
Might0
DomainChaos
Card EffectACTION (Play on your turn or in showdowns.)
Look at the top 3 cards of your Main Deck. Put ...
Card TypeSignature Spell
Energy Cost3
Power Cost1
DomainMind;Chaos
TagEzreal
Card Effect[ACTION] (Play on your turn or in showdowns.)
Banish a friendly unit, th...
Card TypeBattlefield
Energy Cost0
Power Cost0
Might0
DomainNone
Card EffectThe first time you choose a friendly unit with a spell here each turn, draw 1.
Card TypeSpell
Energy Cost3
Power Cost2
Might0
DomainCalm
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Counter a spell.
F...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainOrder
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in sho...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '