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- Hedonites of Slaanesh
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- Idoneth Deepkin
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- Maggotkin of Nurgle
- Nighthaunt
- Ogor Mawtribes
- Orruk Warclans
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topThere are 174 productsSort
174 of 174 products
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Gust (169/298) - Origins$0.26Card TypeSpell Energy Cost1 Power Cost0 Might0 DomainChaos Card EffectREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a batt...
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En Garde (046/298) - Origins$0.26Card TypeSpell Energy Cost1 Power Cost0 Might0 DomainCalm Card EffectREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 ...
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Challenge (128/298) - Origins$0.26Card TypeSpell Energy Cost2 Power Cost1 Might0 DomainBody Card EffectACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They d...
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Stupefy (095/298) - Origins$0.26Card TypeSpell Energy Cost1 Power Cost0 Might0 DomainMind Card EffectREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might thi...
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Stacked Deck (183/298) - Origins$7.42Card TypeSpell Energy Cost1 Power Cost0 Might0 DomainChaos Card EffectACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put ...
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Qiyana - Victorious (155/298) - Origins Foil$0.70Card TypeChampion Unit Energy Cost4 Power Cost1 Might4 DomainBody TagIxtal;Qiyana Card EffectDEFLECT (Opponents must pay 1 Rune to choose me with a spell or abi...
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Thousand-Tailed Watcher (116/298) - Origins Foil$23.07Card TypeUnit Energy Cost7 Power Cost1 Might7 DomainMind TagIonia Card EffectACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When ...
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Wind Wall (064/298) - Origins$0.55Card TypeSpell Energy Cost3 Power Cost2 Might0 DomainCalm Card EffectREACTION (Play any time, even before spells and abilities resolve.) Counter a spell. F...
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Windswept Hillock (297/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectUnits here have GANKING. (They can move from battlefield to battlefield.)
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Watchful Sentry (096/298) - Origins$0.26Card TypeUnit Energy Cost2 Power Cost0 Might1 DomainMind TagFreljord Card EffectDEATHKNELL - Draw 1. (When I die, get the effect.) Flavor TextHe may neve...
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Pit Rookie (136/298) - Origins$0.26Card TypeUnit Energy Cost2 Power Cost0 Might2 DomainBody TagBilgewater Card EffectWhen you play me, buff another friendly unit. (If it doesn't have a buff, it g...
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Irresistible Faefolk (112/219) - Unleashed Foil$8.12Card TypeUnit Energy Cost2 Power Cost0 Might1 DomainBody TagIonia;Fae Card EffectChoose two units. They deal damage equal to their Mights to each other.
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Last Rites (150/221) - Spiritforged Foil$47.94Card TypeGear Energy Cost3 Might2 DomainChaos TagEquipment Card Effect[EQUIP] — Chaos, Recycle 2 cards from your trash. (Pay the cost: Attach this to a unit you...
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Spinning Axe (186/221) - Spiritforged Foil$2.81Card TypeSignature Gear Energy Cost2 Power Cost1 Might0 DomainFury;Chaos TagDraven;Equipment Card Effect[QUICK-DRAW] (This has REACTION. When you play it, attac...
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Harnessed Dragon (234/298) - Origins Foil$1.57Card TypeUnit Energy Cost8 Power Cost2 Might6 DomainOrder TagDemacia;Dragon Card EffectWhen you play me, kill an enemy unit. Flavor TextWhat bends a drago...
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Facebreaker (220/298) - Origins$0.47Card TypeSpell Energy Cost2 Power Cost0 Might0 DomainOrder Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in sho...
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Vanguard Captain (218/298) - Origins$0.26Card TypeUnit Energy Cost3 Power Cost1 Might3 DomainOrder TagDemacia;Elite Card EffectLEGION - When you play me, play two 1 Might Recruit unit token here. (Get ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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