Card TypeUnit
Energy Cost7
Power Cost2
Might7
DomainChaos
TagDragon;Mount Targon
Card EffectWhen you play me, choose an opponent. They reveal their hand. Choose...
Card TypeUnit
Energy Cost4
Power Cost0
Might3
DomainBody
TagMount Targon
Card EffectYour Dragons' Energy costs are reduced by 2, to a minimum of 1.
Flavor...
Card TypeChampion Unit
Energy Cost3
Power Cost1
Might3
DomainOrder
TagIonia;Shen
Card EffectREACTION (Play any time, even before spells and abilities resolve, i...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might5
DomainBody
TagBilgewater;Miss Fortune;Pirate
Card EffectACCELERATE (You may pay 1 body as an additional c...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might5
DomainCalm
TagIonia;Lee Sin
Card EffectSHIELD (+1 Might while I'm a defender.)
Exhaust: Buff me. (I get ...
Card TypeSpell
Energy Cost4
Power Cost1
Might0
DomainBody
Card EffectACTION (Play on your turn or in showdowns.)
Give a unit +7 Might this turn.
Flavor Tex...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might4
DomainChaos
TagIonia;Yasuo
Card EffectGANKING (I can move from battlefield to battlefield.)
The third tim...
Card TypeUnit
Energy Cost4
Power Cost0
Might4
DomainOrder
TagDemacia;Fiora
Card EffectWhile I'm MIGHTY, I have DEFLECT, GANKING and SHIELD. (I'm Mighty while I ...
Card TypeUnit
Energy Cost4
Power Cost1
Might3
DomainMind
TagFae
Card EffectWhen you play me, play a ready 3 Might Sprite unit token with TEMPORARY here. (Kill i...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainOrder
Card EffectACTION (Play on your turn or in showdowns.)
You may kill a gear. Draw 1.
Flavor TextO...
Card TypeSignature Spell
Energy Cost6
Power Cost2
Might0
DomainFury;Body
TagVolibear
Card EffectChoose a friendly unit in your base. Deal damage equal to its Mi...
Card TypeGear
Energy Cost2
Power Cost0
Might0
DomainCalm
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
The next time a friendly unit would d...
Card TypeChampion Unit
Energy Cost3
Power Cost1
Might4
DomainFury
TagJinx;Zaun
Card EffectACCELERATE (You may pay 1 Fury as an additional cost to have me enter ...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might4
DomainBody
TagIxtal;Qiyana
Card EffectDEFLECT (Opponents must pay 1 Rune to choose me with a spell or abi...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainCalm
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
As an additional cost to...
Card TypeSpell
Energy Cost1
Power Cost1
Might0
DomainFury
Card EffectACTION (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield.
Flavor ...
Card TypeUnit
Energy Cost2
Power Cost0
Might1
DomainMind
TagFreljord
Card EffectDEATHKNELL - Draw 1. (When I die, get the effect.)
Flavor TextHe may neve...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '