Card TypeUnit
Energy Cost7
Power Cost2
Might7
DomainChaos
TagDragon;Mount Targon
Card EffectWhen you play me, choose an opponent. They reveal their hand. Choose...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might4
DomainBody
TagIxtal;Qiyana
Card EffectDEFLECT (Opponents must pay 1 Rune to choose me with a spell or abi...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainOrder
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in sho...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might4
DomainChaos
TagNocturne
Card EffectGANKING (I can move from battlefield to battlefield.) When you look at...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainOrder
Card EffectACTION (Play on your turn or in showdowns.)
You may kill a gear. Draw 1.
Flavor TextO...
Card TypeSpell
Energy Cost1
Power Cost1
Might0
DomainBody
Card EffectChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainOrder
Card EffectEach player kills one of their units.
Flavor TextWhat good is having a plank if nobod...
Card TypeUnit
Energy Cost4
Power Cost1
Might3
DomainMind
TagFae
Card EffectWhen you play me, play a ready 3 Might Sprite unit token with TEMPORARY here. (Kill i...
Card TypeSpell
Energy Cost1
Power Cost1
Might0
DomainCalm
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Counter a spell that cos...
Card TypeSpell
Energy Cost2
Power Cost2
Might0
DomainChaos
Card EffectACTION (Play on your turn or in showdowns.)
Return a unit at a battlefield to its owner's h...
Card TypeSpell
Energy Cost1
Power Cost0
Might0
DomainCalm
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Give a friendly unit +1 ...
Card TypeUnit
Energy Cost4
Power Cost0
Might3
DomainBody
TagMount Targon
Card EffectYour Dragons' Energy costs are reduced by 2, to a minimum of 1.
Flavor...
Card TypeGear
Energy Cost2
Power Cost0
Might0
DomainCalm
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
The next time a friendly unit would d...
Card TypeSpell
Energy Cost6
Power Cost2
Might0
DomainMind
Card EffectDeal 6 to each of up to two units.
Flavor TextTwo fates, very briefly intertwined.
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might5
DomainFury
TagNoxus;Darius;Trifarian
Card EffectWhen you play your second card in a turn, give me +2 Migh...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '