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topThere are 165 productsSort
165 of 165 products
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Daring Poro (210/298) - Origins$0.26Card TypeUnit Energy Cost2 Power Cost0 Might2 DomainOrder TagPoro Card EffectASSAULT (+1 Might while I'm an attacker.) Flavor TextDon't worry, they love ...
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The Candlelit Sanctum (291/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectWhen you conquer here, look at the top two cards of your Main Deck. You may recycle on...
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Void Gate (296/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of ...
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Startipped Peak (288/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectWhen you hold here, you may channel 1 rune exhausted.
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Fortified Position (279/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectWhen you defend here, choose a unit. It gains SHIELD 2 this combat. (+2 Might while It...
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Sprite Mother (106/298) - Origins$0.47Card TypeUnit Energy Cost4 Power Cost1 Might3 DomainMind TagFae Card EffectWhen you play me, play a ready 3 Might Sprite unit token with TEMPORARY here. (Kill i...
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Sneaky Deckhand (176/298) - Origins$0.26Card TypeUnit Energy Cost3 Power Cost0 Might2 DomainChaos TagBilgewater;Pirate Card EffectYou may play me to an open battlefield. Flavor Text"I like to th...
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Mobilize (134/298) - Origins$0.26Card TypeSpell Energy Cost2 Power Cost0 Might0 DomainBody Card EffectChannel 1 rune exhausted. If you can't, draw 1. Flavor TextThe sound of the trumpets i...
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Confront (129/298) - Origins$0.26Card TypeSpell Energy Cost2 Power Cost0 Might0 DomainBody Card EffectACTION (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1. ...
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Pouty Poro (013/298) - Origins$0.26Card TypeUnit Energy Cost2 Power Cost0 Might2 DomainFury TagPoro Card EffectDEFLECT (Opponents must pay Power to choose me with a spell or ability.) Flav...
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Morbid Return (170/298) - Origins$0.26Card TypeSpell Energy Cost2 Power Cost0 Might0 DomainChaos Card EffectACTION (Play on your turn or in showdowns.) Return a unit from your trash to your hand. ...
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Cithria of Cloudfield (139/298) - Origins$0.47Card TypeUnit Energy Cost2 Power Cost0 Might1 DomainBody TagDemacia;Elite Card EffectWhen you play another unit, buff me. (If I don't have a buff, I get a +1 Mi...
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Smoke Screen (093/298) - Origins$0.26Card TypeSpell Energy Cost2 Power Cost1 Might0 DomainMind Card EffectExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might. Flavor Text"Well, we...
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Ember Monk (167/298) - Origins$0.26Card TypeUnit Energy Cost4 Power Cost0 Might4 DomainChaos TagBandle City Card EffectWhen you play a card from HIDDEN, give me +2 Might this turn. Flavor T...
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Find Your Center (047/298) - Origins$0.26Card TypeSpell Energy Cost3 Power Cost0 Might0 DomainCalm Card EffectACTION (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the...
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Consult the Past (083/298) - Origins$0.26Card TypeSpell Energy Cost4 Power Cost0 Might0 DomainMind Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before...
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Diana - No Longer Human (Alternate Art) (149a/219) - Unleashed Foil$7.87Card TypeChampion Unit Energy Cost4 Power Cost1 Might3 DomainChaos TagMount Targon;Diana Card Effect[AMBUSH] When you play a spell, give me +2 Might this turn. ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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