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- Hedonites of Slaanesh
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topThere are 174 productsSort
174 of 174 products
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Mind Rune (089b/298) - Riftbound Organized Play Promotional Cards Foil$6.31Card TypeRune Energy Cost0 Power Cost0 Might0 DomainMind
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Chaos Rune (166b/298) - Riftbound Organized Play Promotional Cards Foil$6.97Card TypeRune Energy Cost0 Power Cost0 Might0 DomainChaos
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Arachnoid Horror (117/219) - Unleashed Foil$1.59Card TypeUnit Energy Cost6 Power Cost1 Might6 DomainBody TagShadow Isles;Spider Card Effect[HUNT 2] (When I conquer or hold, gain 2 XP.) I can be played to an o...
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Downwell (147/221) - Spiritforged Foil$4.80Card TypeSpell Energy Cost8 Power Cost2 DomainChaos Card EffectReturn all units and gear to their owners' hands. Flavor TextSunk costs have a very painful ...
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Daring Poro (210/298) - Origins$0.26Card TypeUnit Energy Cost2 Power Cost0 Might2 DomainOrder TagPoro Card EffectASSAULT (+1 Might while I'm an attacker.) Flavor TextDon't worry, they love ...
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Void Gate (296/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of ...
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Startipped Peak (288/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectWhen you hold here, you may channel 1 rune exhausted.
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Fortified Position (279/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectWhen you defend here, choose a unit. It gains SHIELD 2 this combat. (+2 Might while It...
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Sprite Mother (106/298) - Origins$0.47Card TypeUnit Energy Cost4 Power Cost1 Might3 DomainMind TagFae Card EffectWhen you play me, play a ready 3 Might Sprite unit token with TEMPORARY here. (Kill i...
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Sneaky Deckhand (176/298) - Origins$0.26Card TypeUnit Energy Cost3 Power Cost0 Might2 DomainChaos TagBilgewater;Pirate Card EffectYou may play me to an open battlefield. Flavor Text"I like to th...
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Mobilize (134/298) - Origins$0.26Card TypeSpell Energy Cost2 Power Cost0 Might0 DomainBody Card EffectChannel 1 rune exhausted. If you can't, draw 1. Flavor TextThe sound of the trumpets i...
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Confront (129/298) - Origins$0.26Card TypeSpell Energy Cost2 Power Cost0 Might0 DomainBody Card EffectACTION (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1. ...
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Riptide Rex (092/298) - Origins$0.26Card TypeUnit Energy Cost6 Power Cost2 Might6 DomainMind TagBilgewater;Pirate Card EffectWhen you play me, deal 6 to an enemy unit at a battlefield. Flavo...
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Pouty Poro (013/298) - Origins$0.26Card TypeUnit Energy Cost2 Power Cost0 Might2 DomainFury TagPoro Card EffectDEFLECT (Opponents must pay Power to choose me with a spell or ability.) Flav...
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Cithria of Cloudfield (139/298) - Origins$0.47Card TypeUnit Energy Cost2 Power Cost0 Might1 DomainBody TagDemacia;Elite Card EffectWhen you play another unit, buff me. (If I don't have a buff, I get a +1 Mi...
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Smoke Screen (093/298) - Origins$0.26Card TypeSpell Energy Cost2 Power Cost1 Might0 DomainMind Card EffectExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might. Flavor Text"Well, we...
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Ravenbloom Student (103/298) - Origins$0.47Card TypeUnit Energy Cost2 Power Cost0 Might2 DomainMind TagNoxus Card EffectWhen you play a spell, give me +1 Might this turn. Flavor TextA little knowle...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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