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- Hedonites of Slaanesh
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- Nighthaunt
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topThere are 165 productsSort
165 of 165 products
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Salvage (224/298) - Origins$2.26Card TypeSpell Energy Cost2 Power Cost1 Might0 DomainOrder Card EffectACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1. Flavor TextO...
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Singularity (105/298) - Origins$0.82Card TypeSpell Energy Cost6 Power Cost2 Might0 DomainMind Card EffectDeal 6 to each of up to two units. Flavor TextTwo fates, very briefly intertwined.
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Fiora - Victorious (232/298) - Origins Foil$1.26Card TypeUnit Energy Cost4 Power Cost0 Might4 DomainOrder TagDemacia;Fiora Card EffectWhile I'm MIGHTY, I have DEFLECT, GANKING and SHIELD. (I'm Mighty while I ...
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Gust (169/298) - Origins$0.26Card TypeSpell Energy Cost1 Power Cost0 Might0 DomainChaos Card EffectREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a batt...
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Qiyana - Victorious (155/298) - Origins Foil$0.62Card TypeChampion Unit Energy Cost4 Power Cost1 Might4 DomainBody TagIxtal;Qiyana Card EffectDEFLECT (Opponents must pay 1 Rune to choose me with a spell or abi...
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En Garde (046/298) - Origins$0.26Card TypeSpell Energy Cost1 Power Cost0 Might0 DomainCalm Card EffectREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 ...
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Windswept Hillock (297/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectUnits here have GANKING. (They can move from battlefield to battlefield.)
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Watchful Sentry (096/298) - Origins$0.26Card TypeUnit Energy Cost2 Power Cost0 Might1 DomainMind TagFreljord Card EffectDEATHKNELL - Draw 1. (When I die, get the effect.) Flavor TextHe may neve...
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Stupefy (095/298) - Origins$0.26Card TypeSpell Energy Cost1 Power Cost0 Might0 DomainMind Card EffectREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might thi...
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Guardian Angel (051/221) - Spiritforged Foil$0.98Card TypeGear Energy Cost2 Power Cost0 Might0 DomainCalm TagEquipment Card Effect[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill G...
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Harnessed Dragon (234/298) - Origins Foil$1.16Card TypeUnit Energy Cost8 Power Cost2 Might6 DomainOrder TagDemacia;Dragon Card EffectWhen you play me, kill an enemy unit. Flavor TextWhat bends a drago...
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Wind Wall (064/298) - Origins$0.55Card TypeSpell Energy Cost3 Power Cost2 Might0 DomainCalm Card EffectREACTION (Play any time, even before spells and abilities resolve.) Counter a spell. F...
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Facebreaker (220/298) - Origins$0.47Card TypeSpell Energy Cost2 Power Cost0 Might0 DomainOrder Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in sho...
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Call to Glory (207/298) - Origins$0.26Card TypeSpell Energy Cost3 Power Cost0 Might0 DomainOrder Card EffectREACTION (Play any time, even before spells and abilities resolve.) As you play this, you m...
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Zaun Warrens (298/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectWhen you conquer here, discard 1, then draw 1.
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Challenge (128/298) - Origins$0.26Card TypeSpell Energy Cost2 Power Cost1 Might0 DomainBody Card EffectACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They d...
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Stalwart Poro (052/298) - Origins$0.26Card TypeUnit Energy Cost2 Power Cost0 Might2 DomainCalm TagPoro Card EffectSHIELD (+1 Might while I'm a defender.) Flavor TextIt suits him.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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