Card TypeSpell
Energy Cost3
Power Cost0
Might0
DomainOrder
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
As you play this, you m...
Card TypeUnit
Energy Cost3
Power Cost0
Might2
DomainMind
TagBandle City;Yordle
Card EffectTANK (I must be assigned combat damage first.)
When you play me, draw ...
Card TypeSpell
Energy Cost1
Power Cost0
Might0
DomainCalm
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Give a friendly unit +1 ...
Card TypeSpell
Energy Cost1
Power Cost0
Might0
DomainFury
Card EffectACTION (Play on your turn or in showdowns.)
Give a unit ASSAULT 3 this turn. (+3 Might while...
Card TypeChampion Unit
Energy Cost3
Power Cost1
Might3
DomainOrder
TagKarthus;Shadow Isles;Spirit
Card EffectYour DEATHKNELL trigger an additional time
Fl...
Card TypeGear
Energy Cost2
Power Cost0
Might0
DomainCalm
TagEquipment
Card Effect[EQUIP Calm] (Calm: Attach this to a unit you control.)
If I would die, kill G...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might3
DomainChaos
TagAnnie;Noxus
Card EffectWhen you play me, return a spell from your trash to your hand.
...
Card TypeSignature Spell
Energy Cost1
Power Cost0
Might0
DomainBody;Chaos
TagMiss Fortune
Card EffectACTION (Play on your turn or in showdowns.)
Pay any amount ...
Card TypeUnit
Energy Cost3
Power Cost1
Might3
DomainOrder
TagDemacia;Elite
Card EffectLEGION - When you play me, play two 1 Might Recruit unit token here. (Get ...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainOrder
TagPoro
Card EffectASSAULT (+1 Might while I'm an attacker.)
Flavor TextDon't worry, they love ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '