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topThere are 187 productsSort
187 of 187 products
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Chaos Rune (Alternate Art) (R05a) - Unleashed Foil$8.14Card TypeRune Energy Cost0 Power Cost0 Might0 DomainChaos
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Irresistible Faefolk (112/219) - Unleashed Foil$3.14Card TypeUnit Energy Cost2 Power Cost0 Might1 DomainBody TagIonia;Fae Card EffectChoose two units. They deal damage equal to their Mights to each other.
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Facebreaker (220/298) - Origins$0.47Card TypeSpell Energy Cost2 Power Cost0 Might0 DomainOrder Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in sho...
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Call to Glory (207/298) - Origins$0.26Card TypeSpell Energy Cost3 Power Cost0 Might0 DomainOrder Card EffectREACTION (Play any time, even before spells and abilities resolve.) As you play this, you m...
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Stalwart Poro (052/298) - Origins$0.26Card TypeUnit Energy Cost2 Power Cost0 Might2 DomainCalm TagPoro Card EffectSHIELD (+1 Might while I'm a defender.) Flavor TextIt suits him.
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Ravenbloom Student (103/298) - Origins$0.47Card TypeUnit Energy Cost2 Power Cost0 Might2 DomainMind TagNoxus Card EffectWhen you play a spell, give me +1 Might this turn. Flavor TextA little knowle...
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Fight or Flight (168/298) - Origins$0.26Card TypeSpell Energy Cost2 Power Cost0 Might0 DomainChaos Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in sho...
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Shuriken Flip (140/166) - Vendetta Foil$3.43Card TypeSignature Spell Energy Cost1 Power Cost1 DomainFury;Calm TagAkali Card EffectDeal 2 to up to one enemy unit at a battlefield, then move a friendly unit...
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Kai'Sa - Survivor (039/298) - Origins Foil$69.35Card TypeChampion Unit Energy Cost4 Power Cost0 Might4 DomainFury TagKai'Sa;The Void Card EffectACCELERATE (You may pay 1 Fury as an additional cost to have me ...
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Hwei - Brooding Painter (080/219) - Unleashed Foil$1.32Card TypeChampion Unit Energy Cost5 Power Cost1 Might5 DomainMind TagIonia;Hwei Card EffectWhen I move, draw 1, then discard 1. Then, do the following based on ...
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Annie - Stubborn (010/024) - Origins Proving Grounds$2.05Card TypeChampion Unit Energy Cost4 Power Cost1 Might3 DomainChaos TagAnnie;Noxus Card EffectWhen you play me, return a spell from your trash to your hand. ...
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Soaring Scout (216/298) - Origins$0.26Card TypeUnit Energy Cost2 Power Cost0 Might1 DomainOrder TagBird;Freljord Card EffectDEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.) ...
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Void Gate (296/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of ...
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Reaver's Row (285/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectWhen you defend here, you may move a friendly unit here to base.
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Monastery of Hirana (282/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectWhen you conquer here, you may spend a buff to draw 1.
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Smoke Screen (093/298) - Origins$0.26Card TypeSpell Energy Cost2 Power Cost1 Might0 DomainMind Card EffectExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might. Flavor Text"Well, we...
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Ember Monk (167/298) - Origins$0.26Card TypeUnit Energy Cost4 Power Cost0 Might4 DomainChaos TagBandle City Card EffectWhen you play a card from HIDDEN, give me +2 Might this turn. Flavor T...
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Cleave (004/298) - Origins$0.26Card TypeSpell Energy Cost1 Power Cost0 Might0 DomainFury Card EffectACTION (Play on your turn or in showdowns.) Give a unit ASSAULT 3 this turn. (+3 Might while...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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