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topThere are 165 productsSort
165 of 165 products
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Fight or Flight (168/298) - Origins$0.26Card TypeSpell Energy Cost2 Power Cost0 Might0 DomainChaos Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in sho...
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Pit Rookie (136/298) - Origins$0.26Card TypeUnit Energy Cost2 Power Cost0 Might2 DomainBody TagBilgewater Card EffectWhen you play me, buff another friendly unit. (If it doesn't have a buff, it g...
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Invert Timeline (201/298) - Origins Foil$18.39Card TypeSpell Energy Cost3 Power Cost1 Might0 DomainChaos Card EffectEach player discards their hand, then draws 4. Flavor Text"Good a time as any to act ...
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Vex - Apathetic (150/219) - Unleashed Foil$12.56Card TypeChampion Unit Energy Cost4 Might4 DomainChaos TagShadow Isles;Yordle;Vex Card Effect[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or a...
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Spinning Axe (186/221) - Spiritforged Foil$3.04Card TypeSignature Gear Energy Cost2 Power Cost1 Might0 DomainFury;Chaos TagDraven;Equipment Card Effect[QUICK-DRAW] (This has REACTION. When you play it, attac...
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Jinx - Demolitionist (Alternate Art) (030a/298) - Origins Foil$12.71Card TypeChampion Unit Energy Cost3 Power Cost1 Might4 DomainFury TagJinx;Zaun Card EffectACCELERATE (You may pay 1 Fury as an additional cost to have me enter ...
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Annie - Stubborn (010/024) - Origins Proving Grounds$3.54Card TypeChampion Unit Energy Cost4 Power Cost1 Might3 DomainChaos TagAnnie;Noxus Card EffectWhen you play me, return a spell from your trash to your hand. ...
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Soaring Scout (216/298) - Origins$0.26Card TypeUnit Energy Cost2 Power Cost0 Might1 DomainOrder TagBird;Freljord Card EffectDEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.) ...
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Reaver's Row (285/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectWhen you defend here, you may move a friendly unit here to base.
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Monastery of Hirana (282/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectWhen you conquer here, you may spend a buff to draw 1.
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Cleave (004/298) - Origins$0.26Card TypeSpell Energy Cost1 Power Cost0 Might0 DomainFury Card EffectACTION (Play on your turn or in showdowns.) Give a unit ASSAULT 3 this turn. (+3 Might while...
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Chaos Rune (166b/298) - Riftbound Organized Play Promotional Cards Foil$8.10Card TypeRune Energy Cost0 Power Cost0 Might0 DomainChaos
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Irresistible Faefolk (112/219) - Unleashed Foil$1.99Card TypeUnit Energy Cost2 Power Cost0 Might1 DomainBody TagIonia;Fae Card EffectChoose two units. They deal damage equal to their Mights to each other.
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Arachnoid Horror (117/219) - Unleashed Foil$1.56Card TypeUnit Energy Cost6 Power Cost1 Might6 DomainBody TagShadow Isles;Spider Card Effect[HUNT 2] (When I conquer or hold, gain 2 XP.) I can be played to an o...
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Defiant Dance (196/221) - Spiritforged Foil$17.44Card TypeSignature Spell Energy Cost1 Power Cost1 Might0 DomainCalm;Chaos TagIrelia Card Effect[REACTION] (Play any time, even before spells and abilities resol...
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Elder Dragon (118/219) - Unleashed Foil$14.05Card TypeUnit Energy Cost12 Power Cost4 Might10 DomainOrder TagDemacia;Dragon Card EffectAny amount of your damage is enough to kill enemy units. When you play...
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Skyfall of Areion (030/221) - Spiritforged Foil$5.21Card TypeGear Energy Cost3 DomainFury TagEquipment Card Effect[EQUIP 1, Fury] (1, Fury: Attach this to a unit you control.) My hold effects are also conquer ef...
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Vanguard Captain (218/298) - Origins$0.26Card TypeUnit Energy Cost3 Power Cost1 Might3 DomainOrder TagDemacia;Elite Card EffectLEGION - When you play me, play two 1 Might Recruit unit token here. (Get ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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