Card TypeGear
Energy Cost2
Power Cost0
Might0
DomainMind
Card EffectRecycle 3 from your trash, 1, Exhaust: Draw 1.
Flavor TextThe constructs of the in-betw...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainBody
Card EffectACTION (Play on your turn or in showdowns.)
Choose a friendly unit and an enemy unit. They d...
Card TypeUnit
Energy Cost3
Power Cost0
Might2
DomainChaos
TagBilgewater;Pirate
Card EffectYou may play me to an open battlefield.
Flavor Text"I like to th...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainCalm
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in show...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainCalm
TagShurima
Card EffectSHIELD (+1 Might while I'm a defender.)
TANK (I must be assigned combat damage fi...
Card TypeSpell
Energy Cost1
Power Cost0
Might0
DomainChaos
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Return a unit at a batt...
Card TypeUnit
Energy Cost3
Power Cost0
Might2
DomainCalm
TagIonia
Card EffectWhile I'm attacking or defending alone, I have +2 Might.
Flavor TextEach drop...
Card TypeSpell
Energy Cost1
Power Cost0
Might0
DomainMind
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Give a unit -1 Might thi...
Card TypeUnit
Energy Cost5
Power Cost1
Might5
DomainChaos
Card EffectDEATHKNELL - Discard 2, then draw 2. (When I die, get the effect.)
Flavor TextEven he...
Card TypeSpell
Energy Cost4
Power Cost0
Might0
DomainFury
Card EffectACTION (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. If this kills...
Card TypeUnit
Energy Cost5
Power Cost1
Might5
DomainFury
TagBandle City;Mech
Card EffectLEGION - When you play me, discard 2, then draw 2. (Get the effect if yo...
Card TypeUnit
Energy Cost4
Power Cost1
Might5
DomainFury
TagNoxus;Trifarian
Card EffectOther friendly units here have ASSAULT.
(+1 Might while they're attacker...
Card TypeSpell
Energy Cost3
Power Cost1
Might0
DomainMind
Card EffectACTION (Play on your turn or in showdowns.)
Banish a friendly unit, then play it to base, ig...
Card TypeUnit
Energy Cost3
Power Cost1
Might3
DomainCalm
TagFreljord
Card EffectWhen you play me, if you control a Poro, buff me and draw 1. (If I don't have a ...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainBody
Card EffectChannel 1 rune exhausted. If you can't, draw 1.
Flavor TextThe sound of the trumpets i...
Card TypeUnit
Energy Cost7
Power Cost0
Might8
DomainMind
TagBandle City;Mech
Flavor TextMech fights have two rules: One- No Cheating. Two- Don't get caught...
Card TypeUnit
Energy Cost6
Power Cost0
Might5
DomainChaos
TagShurima
Card EffectVISION (When you play me, look at the top card of your Main Deck. You may recycl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '