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topThere are 165 productsSort
165 of 165 products
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Recruit (272) // Buff (272/298) - Origins$0.26Energy Cost0 Power Cost0 Might1 Flavor Text"Few earn the right to call themselves Trifarian."
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Recruit the Vanguard (015/024) - Origins Proving Grounds$1.15Card TypeSpell Energy Cost6 Power Cost0 Might0 DomainOrder Card EffectACTION (Play on your turn or in showdowns.) Play four 1 Might Recruit unit tokens. (They ca...
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Altar to Unity (275/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectWhen you hold here, play a 1 Might Recruit unit token in your base.
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Sprite Mother (106/298) - Origins Foil$0.48Card TypeUnit Energy Cost4 Power Cost1 Might3 DomainMind TagFae Card EffectWhen you play me, play a ready 3 Might Sprite unit token with TEMPORARY here. (Kill i...
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Scrapyard Champion (020/298) - Origins$0.47Card TypeUnit Energy Cost5 Power Cost1 Might5 DomainFury TagBandle City;Mech Card EffectLEGION - When you play me, discard 2, then draw 2. (Get the effect if yo...
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Riptide Rex (092/298) - Origins$0.26Card TypeUnit Energy Cost6 Power Cost2 Might6 DomainMind TagBilgewater;Pirate Card EffectWhen you play me, deal 6 to an enemy unit at a battlefield. Flavo...
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Pit Crew (091/298) - Origins$0.26Card TypeUnit Energy Cost3 Power Cost0 Might3 DomainMind TagBandle City Card EffectWhen you play a gear, ready me. Flavor Text"GOOD ENOUGH LET'S GOOOOO!"
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Pakaa Cub (135/298) - Origins$0.26Card TypeUnit Energy Cost3 Power Cost0 Might3 DomainBody TagCat;Ixtal Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.) Flavor Text"Oh i...
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Arena Bar (124/298) - Origins$0.26Card TypeGear Energy Cost3 Power Cost0 Might0 DomainBody Card EffectExhaust: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 Might buff...
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Falling Comet (085/298) - Origins$0.26Card TypeSpell Energy Cost5 Power Cost0 Might0 DomainMind Card EffectACTION (play on your turn or in showdowns.) Flavor TextJust an everyday celestial eve...
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Acceptable Losses (179/298) - Origins$0.17Card TypeSpell Energy Cost1 Power Cost0 Might0 DomainChaos Card EffectACTION (Play on your turn or in showdowns.) Each player kills one of their gear. Flav...
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Vi - Peacekeeper (176/219) - Unleashed Foil$2.73Card TypeChampion Unit Energy Cost5 Power Cost1 Might5 DomainOrder TagPiltover;Vi Card Effect[AMBUSH] (You may play me as a [REACTION] to a battlefield where yo...
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Rengar - Unseen (Alternate Art) (024a/219) - Unleashed Foil$3.98Card TypeChampion Unit Energy Cost4 Power Cost1 Might4 DomainFury TagCat;Ixtal;Rengar Card Effect[ACCELERATE] [ASSAULT 2] [DEFLECT] [GANKING]
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Calm Rune (Alternate Art) (R02a) - Unleashed Foil$10.59Card TypeRune Energy Cost0 Power Cost0 Might0 DomainCalm
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Vi - Piltover Enforcer (Overnumbered) (229/219) - Unleashed Foil$103.08Card TypeLegend Energy Cost0 Power Cost0 Might0 DomainFury;Order TagVi Card EffectWhen you conquer, if you assigned 3 or more excess damage, you may exhaust me ...
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Irelia - Fervent (Alternate Art) (057a/221) - Spiritforged Foil$20.73Card TypeChampion Unit Energy Cost5 Power Cost0 Might4 DomainFury TagNoxus;Draven Card EffectDEFLECT (Opponents must pay Rune to choose me with a spell or abili...
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Master Yi - Tempered (Alternate Art) (113a/219) - Unleashed Foil$3.06Energy Cost4 Might4 Card EffectHUNT 2 LEVEL 6 I have DEFLECT and GANKING.
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Daring Poro (Overnumbered) (225/219) - Unleashed Foil$189.52Card TypeUnit Energy Cost2 Power Cost0 Might2 DomainOrder TagPoro Card EffectASSAULT Flavor TextWe rush to meet the rising dawn And may it lead us to our...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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