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topThere are 173 productsSort
173 of 173 products
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Recruit the Vanguard (015/024) - Origins Proving Grounds$0.89Card TypeSpell Energy Cost6 Power Cost0 Might0 DomainOrder Card EffectACTION (Play on your turn or in showdowns.) Play four 1 Might Recruit unit tokens. (They ca...
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Blast of Power (012/024) - Origins Proving Grounds$0.48Card TypeSpell Energy Cost6 Power Cost1 Might0 DomainOrder Card EffectACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Flavor Text...
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Altar to Unity (275/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectWhen you hold here, play a 1 Might Recruit unit token in your base.
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Scrapyard Champion (020/298) - Origins$0.47Card TypeUnit Energy Cost5 Power Cost1 Might5 DomainFury TagBandle City;Mech Card EffectLEGION - When you play me, discard 2, then draw 2. (Get the effect if yo...
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Sprite Call (094/298) - Origins$0.26Card TypeSpell Energy Cost3 Power Cost0 Might0 DomainMind Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in show...
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Pakaa Cub (135/298) - Origins$0.26Card TypeUnit Energy Cost3 Power Cost0 Might3 DomainBody TagCat;Ixtal Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.) Flavor Text"Oh i...
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Arena Bar (124/298) - Origins$0.26Card TypeGear Energy Cost3 Power Cost0 Might0 DomainBody Card EffectExhaust: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 Might buff...
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Falling Comet (085/298) - Origins$0.26Card TypeSpell Energy Cost5 Power Cost0 Might0 DomainMind Card EffectACTION (play on your turn or in showdowns.) Flavor TextJust an everyday celestial eve...
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Flurry of Blades (133/298) - Origins$0.26Card TypeSpell Energy Cost1 Power Cost0 Might0 DomainBody Card EffectREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at b...
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Annie - Stubborn (010/024) - Riftbound Organized Play Promotional Cards Foil$13.70Card TypeChampion Unit Energy Cost4 Power Cost1 Might3 DomainChaos TagAnnie;Noxus Card EffectWhen you play me, return a spell from your trash to your hand.
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Switcheroo (145/221) - Spiritforged Foil$3.85Card TypeSpell Energy Cost2 Power Cost2 DomainChaos Card Effect[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns...
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Poppy - Defender of the Meek (178/219) - Unleashed Foil$0.42Card TypeChampion Unit Energy Cost6 Power Cost1 Might5 DomainOrder TagDemacia;Yordle;Poppy Card EffectYou may spend 3 XP as an additional cost to play me. If yo...
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Ferrous Forerunner (021/221) - Spiritforged Foil$2.77Card TypeUnit Energy Cost6 Power Cost1 Might6 DomainFury TagBandle City;Mech;Yordle Card Effect[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (W...
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Sprite Fountain (078/219) - Unleashed$3.46Card TypeGear Energy Cost2 Power Cost1 Might0 DomainMind Card Effect[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) Whe...
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Order Rune (R06b) (R06b) - Riftbound Organized Play Promotional Cards Foil$9.52Card TypeRune Energy Cost0 Power Cost0 Might0 DomainOrder
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Shen - Scourge of Shadows (Overnumbered) (170/166) - Vendetta Foil$53.51Card TypeChampion Unit Energy Cost5 Power Cost1 Might6 DomainCalm TagIonia;Shen Card EffectWhen I hold, if there is exactly one other unit you control here, dra...
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Vi - Hotheaded (Alternate Art) (030a/219) - Unleashed Foil$4.17Card TypeChampion Unit Energy Cost4 Might3 DomainFury TagVi;Zaun Card EffectDEFLECT 2, 1 Fury: Double my Might this turn.
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Lightning Rush (156/166) - Vendetta Foil$9.72Card TypeSignature Spell Energy Cost1 DomainChaos;Order TagKennen Card EffectLook at the top 3 cards of your Main Deck. You may choose a card from among them an...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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