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topThere are 165 productsSort
165 of 165 products
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Solari Chief (225/298) - Origins$0.47Card TypeUnit Energy Cost5 Power Cost1 Might4 DomainOrder TagMount Targon Card EffectWhen you play me, choose an enemy unit. If it is stunned, kill it. Otherwis...
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Recruit (273) // Buff (273/298) - Origins$0.26Energy Cost0 Power Cost0 Might1 Flavor Text"We are the future."
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Forge of the Future (212/298) - Origins$0.26Card TypeGear Energy Cost2 Power Cost0 Might0 DomainOrder Card EffectWhen you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to...
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Trifarian Gloryseeker (217/298) - Origins$0.26Card TypeUnit Energy Cost2 Power Cost0 Might2 DomainOrder TagNoxus;Trifarian Card EffectLEGION When you play me, buff me. (If I don't have a buff, I get a +1 Mi...
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Peak Guardian (223/298) - Origins$0.47Card TypeUnit Energy Cost6 Power Cost1 Might5 DomainOrder TagMount Targon Card EffectWhen you play me, buff me. Then, if I am at a battlefield, buff all other f...
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Blast of Power (012/024) - Origins Proving Grounds$0.71Card TypeSpell Energy Cost6 Power Cost1 Might0 DomainOrder Card EffectACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Flavor Text...
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Reckoner's Arena (286/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectWhen you hold this, activate the conquer abilities of units here.
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Navori Fighting Pit (283/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectWhen you hold here, buff a unit here. (If it doesn't have a buff, it gets a +1 Might b...
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Bandle Tree (278/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectYou may hide an additional card here.
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The Grand Plaza (293/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectWhen you hold here, if you have 7+ units here, you win the game.
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Hallowed Tomb (281/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectWhen you hold here, you may return your Chosen Champion from your trash to your Champi...
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Back-Alley Bar (277/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectWhen a unit moves from here, give it +1 Might this turn.
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Meditation (048/298) - Origins$0.26Card TypeSpell Energy Cost2 Power Cost0 Might0 DomainCalm Card EffectREACTION (Play any time, even before spells and abilities resolve.) As an additional cost to...
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Dangerous Duo (016/298) - Origins$0.47Card TypeUnit Energy Cost3 Power Cost0 Might3 DomainFury TagBandle City;Mech Card EffectLEGION - When you play me, give a unit +2 Might this turn. (Get the effe...
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Garbage Grabber (099/298) - Origins$0.47Card TypeGear Energy Cost2 Power Cost0 Might0 DomainMind Card EffectRecycle 3 from your trash, 1, Exhaust: Draw 1. Flavor TextThe constructs of the in-betw...
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Disintegrate (005/298) - Origins$0.26Card TypeSpell Energy Cost4 Power Cost0 Might0 DomainFury Card EffectACTION (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills...
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Portal Rescue (102/298) - Origins$0.47Card TypeSpell Energy Cost3 Power Cost1 Might0 DomainMind Card EffectACTION (Play on your turn or in showdowns.) Banish a friendly unit, then play it to base, ig...
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Poro Herder (061/298) - Origins$0.47Card TypeUnit Energy Cost3 Power Cost1 Might3 DomainCalm TagFreljord Card EffectWhen you play me, if you control a Poro, buff me and draw 1. (If I don't have a ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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