Card EffectWhen you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.
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Card EffectWhen you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.
...
Card TypeChampion Unit
Energy Cost6
Power Cost1
Might6
DomainChaos
TagNoxus;Draven
Card Effect[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ...
Card TypeLegend
DomainBody;Order
TagSett
Card EffectWhen a buffed unit you control would die, you may pay rune and exhaust me to spend its buff and recall it ex...
Card TypeChampion Unit
Energy Cost4
Power Cost0
Might4
DomainFury
TagNoxus;Draven
Card EffectWhen I win a combat, play a Gold gear token exhausted.
When I atta...
Card TypeSpell
Energy Cost4
Power Cost1
Might0
DomainChaos
Card EffectStarting with the next player, each player may return a unit to its owner's hand.
Fla...
Card TypeUnit Token
Energy Cost0
Power Cost0
Might3
TagFae
Card EffectTEMPORARY (Kill me at the start of your Beginning Phase before scoring.)
Flavor Tex...
Card TypeGear
Energy Cost3
Power Cost0
Might0
DomainBody
Card EffectWhen you ready a friendly unit, give it +1 Might this turn.
Flavor TextIt's the best pl...
Card TypeSpell
Energy Cost5
Power Cost0
Might0
DomainMind
Card EffectACTION (play on your turn or in showdowns.)
Flavor TextJust an everyday celestial eve...
Card TypeSpell
Energy Cost3
Power Cost0
Might0
DomainMind
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in show...
Card TypeUnit
Energy Cost7
Power Cost0
Might6
DomainBody
TagFreljord
Card EffectTANK (I must be assigned combat damage first.)
When you play me, channel 1 rune ...
Card TypeSpell
Energy Cost3
Power Cost1
Might0
DomainMind
Card EffectACTION (Play on your turn or in showdowns.)
Banish a friendly unit, then play it to base, ig...
Card TypeUnit
Energy Cost7
Power Cost0
Might8
DomainMind
TagBandle City;Mech
Flavor TextMech fights have two rules: One- No Cheating. Two- Don't get caught...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainBody
Card EffectACTION (Play on your turn or in showdowns.)
As you play this, you may spend a buff as an add...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '