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topThere are 188 productsSort
188 of 188 products
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Wallop (146/298) - Origins$0.47Card TypeSpell Energy Cost2 Power Cost0 Might0 DomainBody Card EffectACTION (Play on your turn or in showdowns.) As you play this, you may spend a buff as an add...
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Reckoner's Arena (286/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectWhen you hold this, activate the conquer abilities of units here.
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Meditation (048/298) - Origins$0.26Card TypeSpell Energy Cost2 Power Cost0 Might0 DomainCalm Card EffectREACTION (Play any time, even before spells and abilities resolve.) As an additional cost to...
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Peak Guardian (223/298) - Origins$0.47Card TypeUnit Energy Cost6 Power Cost1 Might5 DomainOrder TagMount Targon Card EffectWhen you play me, buff me. Then, if I am at a battlefield, buff all other f...
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Navori Fighting Pit (283/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectWhen you hold here, buff a unit here. (If it doesn't have a buff, it gets a +1 Might b...
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Eager Apprentice (084/298) - Origins$0.26Card TypeUnit Energy Cost3 Power Cost0 Might3 DomainMind TagPiltover Card EffectWhile I'm at a battlefield, the Energy costs for spells you play is reduced by 1...
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Gemcraft Seer (100/298) - Origins$0.47Card TypeUnit Energy Cost3 Power Cost1 Might3 DomainMind TagMount Targon Card EffectVISION (When you play me, look at the top card of your Main Deck. You may re...
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Sai Scout (174/298) - Origins$0.26Card TypeUnit Energy Cost6 Power Cost0 Might5 DomainChaos TagShurima Card EffectVISION (When you play me, look at the top card of your Main Deck. You may recycl...
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Solari Chief (225/298) - Origins$0.47Card TypeUnit Energy Cost5 Power Cost1 Might4 DomainOrder TagMount Targon Card EffectWhen you play me, choose an enemy unit. If it is stunned, kill it. Otherwis...
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Wind Wall (064/298) - Origins Foil$1.19Card TypeSpell Energy Cost3 Power Cost2 Might0 DomainCalm Card EffectREACTION (Play any time, even before spells and abilities resolve.) Counter a spell. F...
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Magma Wurm (011/298) - Origins$0.26Card TypeUnit Energy Cost8 Power Cost1 Might8 DomainFury TagFreljord Card EffectOther friendly units enter ready. Flavor TextA river of flame in an ocean ...
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Hallowed Tomb (281/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectWhen you hold here, you may return your Chosen Champion from your trash to your Champi...
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Disintegrate (005/298) - Origins$0.26Card TypeSpell Energy Cost4 Power Cost0 Might0 DomainFury Card EffectACTION (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills...
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Dangerous Duo (016/298) - Origins$0.47Card TypeUnit Energy Cost3 Power Cost0 Might3 DomainFury TagBandle City;Mech Card EffectLEGION - When you play me, give a unit +2 Might this turn. (Get the effe...
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Mystic Poro (171/298) - Origins$0.26Card TypeUnit Energy Cost2 Power Cost0 Might2 DomainChaos TagPoro Card EffectVISION (When you play me, look at the top card of your Main Deck. You may recycle i...
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Rune Prison (050/298) - Origins$0.26Card TypeSpell Energy Cost2 Power Cost1 Might0 DomainCalm Card EffectACTION (Play on your turn or in showdowns.) Stun a unit. (It doesn't deal combat damage this...
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Spirit's Refuge (063/298) - Origins$0.47Card TypeGear Energy Cost2 Power Cost1 Might0 DomainCalm Card EffectWhen you play this, buff a friendly unit. (If it doesn't have a buff, it gets a +1 Might buff...
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Cruel Patron (208/298) - Origins$0.26Card TypeUnit Energy Cost4 Power Cost0 Might6 DomainOrder TagNoxus Card EffectAs an additional cost to play me, kill a friendly unit. Flavor TextFealty is...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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