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topThere are 188 productsSort
188 of 188 products
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Salvage (224/298) - Origins$3.60Card TypeSpell Energy Cost2 Power Cost1 Might0 DomainOrder Card EffectACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1. Flavor TextO...
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Falling Star (029/298) - Origins Foil$10.89Card TypeSpell Energy Cost2 Power Cost2 Might0 DomainFury Card EffectDo this twice: Deal 3 to a unit. (You can choose different units.)
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Sabotage (156/298) - Origins Foil$12.92Card TypeSpell Energy Cost1 Power Cost1 Might0 DomainBody Card EffectChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that...
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Void Rush (188/221) - Spiritforged Foil$4.80Card TypeSignature Spell Energy Cost2 Power Cost1 Might0 DomainFury;Order TagRek'Sai Card EffectReveal the top 2 cards of your Main Deck. You may play one of th...
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En Garde (046/298) - Origins$0.26Card TypeSpell Energy Cost1 Power Cost0 Might0 DomainCalm Card EffectREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 ...
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Gust (169/298) - Origins$0.26Card TypeSpell Energy Cost1 Power Cost0 Might0 DomainChaos Card EffectREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a batt...
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Stacked Deck (183/298) - Origins$0.57Card TypeSpell Energy Cost1 Power Cost0 Might0 DomainChaos Card EffectACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put ...
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Challenge (128/298) - Origins$0.26Card TypeSpell Energy Cost2 Power Cost1 Might0 DomainBody Card EffectACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They d...
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Stupefy (095/298) - Origins$0.26Card TypeSpell Energy Cost1 Power Cost0 Might0 DomainMind Card EffectREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might thi...
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Thousand-Tailed Watcher (116/298) - Origins Foil$19.29Card TypeUnit Energy Cost7 Power Cost1 Might7 DomainMind TagIonia Card EffectACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When ...
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Pit Rookie (136/298) - Origins$0.26Card TypeUnit Energy Cost2 Power Cost0 Might2 DomainBody TagBilgewater Card EffectWhen you play me, buff another friendly unit. (If it doesn't have a buff, it g...
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Vanguard Captain (218/298) - Origins$0.26Card TypeUnit Energy Cost3 Power Cost1 Might3 DomainOrder TagDemacia;Elite Card EffectLEGION - When you play me, play two 1 Might Recruit unit token here. (Get ...
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Wind Wall (064/298) - Origins$0.55Card TypeSpell Energy Cost3 Power Cost2 Might0 DomainCalm Card EffectREACTION (Play any time, even before spells and abilities resolve.) Counter a spell. F...
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Watchful Sentry (096/298) - Origins$0.26Card TypeUnit Energy Cost2 Power Cost0 Might1 DomainMind TagFreljord Card EffectDEATHKNELL - Draw 1. (When I die, get the effect.) Flavor TextHe may neve...
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Defy (045/298) - Origins Foil$7.79Card TypeSpell Energy Cost1 Power Cost1 Might0 DomainCalm Card EffectREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that cos...
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Invert Timeline (201/298) - Origins Foil$9.38Card TypeSpell Energy Cost3 Power Cost1 Might0 DomainChaos Card EffectEach player discards their hand, then draws 4. Flavor Text"Good a time as any to act ...
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Chaos Rune (Alternate Art) (R05a) - Unleashed Foil$8.16Card TypeRune Energy Cost0 Power Cost0 Might0 DomainChaos
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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