Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainBody
TagBilgewater
Card EffectWhen you play me, buff another friendly unit. (If it doesn't have a buff, it g...
Card TypeSpell
Energy Cost3
Power Cost1
Might0
DomainChaos
Card EffectEach player discards their hand, then draws 4.
Flavor Text"Good a time as any to act ...
Card TypeUnit
Energy Cost8
Power Cost2
Might6
DomainOrder
TagDemacia;Dragon
Card EffectWhen you play me, kill an enemy unit.
Flavor TextWhat bends a drago...
Card TypeChampion Unit
Energy Cost4
Might4
DomainChaos
TagShadow Isles;Yordle;Vex
Card Effect[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or a...
Card TypeSignature Gear
Energy Cost2
Power Cost1
Might0
DomainFury;Chaos
TagDraven;Equipment
Card Effect[QUICK-DRAW] (This has REACTION. When you play it, attac...
Card TypeChampion Unit
Energy Cost3
Power Cost1
Might4
DomainFury
TagJinx;Zaun
Card EffectACCELERATE (You may pay 1 Fury as an additional cost to have me enter ...
Card TypeUnit
Energy Cost2
Power Cost0
Might1
DomainOrder
TagBird;Freljord
Card EffectDEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.)
...
Card TypeSpell
Energy Cost1
Power Cost0
Might0
DomainMind
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Give a unit -1 Might thi...
Card TypeSpell
Energy Cost1
Power Cost0
Might0
DomainFury
Card EffectACTION (Play on your turn or in showdowns.)
Give a unit ASSAULT 3 this turn. (+3 Might while...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might3
DomainChaos
TagAnnie;Noxus
Card EffectWhen you play me, return a spell from your trash to your hand.
...
Card TypeUnit
Energy Cost12
Power Cost4
Might10
DomainOrder
TagDemacia;Dragon
Card EffectAny amount of your damage is enough to kill enemy units.
When you play...
Card TypeGear
Energy Cost3
DomainFury
TagEquipment
Card Effect[EQUIP 1, Fury] (1, Fury: Attach this to a unit you control.)
My hold effects are also conquer ef...
Card TypeSignature Spell
Energy Cost3
Power Cost2
Might0
DomainMind;Order
TagLeBlanc
Card EffectChoose a unit. Play a ready Reflection unit token to your base. ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '