Card TypeUnit
Energy Cost4
Power Cost1
Might4
DomainMind
TagMount Targon
Card EffectSHIELD 2
Your hold effects for holding here trigger an additional time.
Wh...
Card TypeUnit
Energy Cost8
Power Cost2
Might8
DomainBody
TagShadow Isles
Card EffectDEFLECT (Opponents must play rune to choose me with a spell or effect.)
You ...
Card TypeSignature Spell
Energy Cost1
Power Cost1
Might0
DomainBody
TagSett
Card EffectBuff a friendly unit in your base, then move it to a battlefield. (If it ...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might3
DomainChaos
TagMount Targon;Diana
Card Effect[AMBUSH]
When you play a spell, give me +2 Might this turn.
...
Card TypeUnit
Energy Cost4
Power Cost1
Might4
DomainChaos
TagThe Void;Kha'Zix
Card Effect[AMBUSH]
When I attack or defend, if an enemy unit is alone here, give...
Card TypeSpell
Energy Cost8
Power Cost2
DomainChaos
Card EffectReturn all units and gear to their owners' hands.
Flavor TextSunk costs have a very painful ...
Energy Cost5
Power Cost1
Might4
Card EffectYour Mechs have +1 Might (including me).
When I hold, play a 3 Might Mech unit token to your base.
Flavor Text"...
Card Effect[WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.)
When you attach an Equ...
Card TypeSignature Spell
Energy Cost2
Power Cost1
Might0
DomainFury;Body
TagLucian
Card Effect[ACTION] (Play on your turn or in showdowns.)
Move a friendly unit...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainMind
Card EffectExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.
Flavor Text"Well, we...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainBody
TagCat;Ixtal
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
Flavor Text"Oh i...
Card TypeUnit
Energy Cost5
Power Cost1
Might5
DomainFury
TagBandle City;Mech
Card EffectLEGION - When you play me, discard 2, then draw 2. (Get the effect if yo...
Card TypeUnit
Energy Cost8
Power Cost2
Might8
DomainCalm
TagDragon;Mount Targon
Card EffectWhen you play me, give a unit +8 Might this turn.
Flavor TextA ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '