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topThere are 147 productsSort
147 of 147 products
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Scrapyard Champion (020/298) - Origins$0.47Card TypeUnit Energy Cost5 Power Cost1 Might5 DomainFury TagBandle City;Mech Card EffectLEGION - When you play me, discard 2, then draw 2. (Get the effect if yo...
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Altar to Unity (275/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectWhen you hold here, play a 1 Might Recruit unit token in your base.
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Flurry of Blades (133/298) - Origins$0.26Card TypeSpell Energy Cost1 Power Cost0 Might0 DomainBody Card EffectREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at b...
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Leona - Zealot (079/298) - Origins Foil$2.21Card TypeChampion Unit Energy Cost6 Power Cost1 Might6 DomainCalm TagLeona;Mount Targon Card EffectIf an opponent's score is within 3 points of the Victory Scor...
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Arena Bar (124/298) - Origins$0.26Card TypeGear Energy Cost3 Power Cost0 Might0 DomainBody Card EffectExhaust: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 Might buff...
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Ravenbloom Student (103/298) - Origins$0.47Card TypeUnit Energy Cost2 Power Cost0 Might2 DomainMind TagNoxus Card EffectWhen you play a spell, give me +1 Might this turn. Flavor TextA little knowle...
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Forge of the Future (212/298) - Origins$0.26Card TypeGear Energy Cost2 Power Cost0 Might0 DomainOrder Card EffectWhen you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to...
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Faithful Manufactor (211/298) - Origins$0.26Card TypeUnit Energy Cost3 Power Cost0 Might2 DomainOrder TagPiltover Card EffectWhen you play me, play a 1 Might Recruit unit token here. Flavor TextHard...
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Lux - Lady of Luminosity (Starter) (021/024) - Origins Proving Grounds$9.38Card TypeLegend Energy Cost0 Power Cost0 Might0 DomainMind;Order TagLux Card EffectWhen you play a spell that costs 5 or more, draw a 1.
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Lux - Crownguard (014/024) - Origins Proving Grounds$4.62Card TypeChampion Unit Energy Cost4 Power Cost0 Might2 DomainOrder TagLux;Demacia Card EffectExhaust: REACTION - ADD 2. Use only to play spells. (Abilities tha...
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Blast of Power (012/024) - Origins Proving Grounds$0.55Card TypeSpell Energy Cost6 Power Cost1 Might0 DomainOrder Card EffectACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Flavor Text...
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Recruit the Vanguard (015/024) - Origins Proving Grounds$0.89Card TypeSpell Energy Cost6 Power Cost0 Might0 DomainOrder Card EffectACTION (Play on your turn or in showdowns.) Play four 1 Might Recruit unit tokens. (They ca...
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Kharox (114/166) - Vendetta Foil$5.32Card TypeUnit Energy Cost6 Might5 DomainChaos TagShadow Isles;Spirit Card Effect[EMPOWER 6 and 2 Chaos] (6 and 2 Chaos: Empower me. Use only if not Empowered.) ...
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Astral Heron (044/166) - Vendetta Foil$40.00Card TypeUnit Energy Cost7 Might7 DomainCalm TagBird;Mount Targon Card EffectWhen you play your first card each turn, if I'm at a battlefield, your next card co...
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Mind Rune (R03b) (R03b) - Riftbound Organized Play Promotional Cards Foil$16.10Card TypeRune Energy Cost0 Power Cost0 Might0 DomainMind
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Rebuttal (152/166) - Vendetta Foil$4.99Card TypeSignature Spell Energy Cost1 Power Cost1 DomainMind;Chaos TagMel Card Effect[REACTION] (Play any time, even before spells and abilities resolve.) Choos...
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Nasus - Guardian of Knowledge (Overnumbered) (178/166) - Vendetta Foil$63.91Card TypeChampion Unit Energy Cost5 Power Cost1 Might6 DomainMind TagDog;Shurima;Nasus Card EffectOnce each turn, when an enemy unit here dies, channel 1 rune e...
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Kai'Sa - Daughter of the Void (247/298) - Riftbound Organized Play Promotional Cards Foil$58.14Card TypeLegend Energy Cost0 Power Cost0 Might0 DomainFury;Mind TagKai'Sa Card EffectExhaust: REACTION - ADD rune. Use only to play spells. (Abilities that add ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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