Card TypeSpell
Energy Cost1
Power Cost0
Might0
DomainChaos
Card EffectACTION (Play on your turn or in showdowns.)
Each player kills one of their gear.
Flav...
Card TypeBattlefield
Energy Cost0
Power Cost0
Might0
DomainNone
Card EffectSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of ...
Card TypeUnit
Energy Cost6
Power Cost2
Might6
DomainMind
TagBilgewater;Pirate
Card EffectWhen you play me, deal 6 to an enemy unit at a battlefield.
Flavo...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainMind
TagBandle City
Card EffectWhen you play a gear, ready me.
Flavor Text"GOOD ENOUGH LET'S GOOOOO!"
Card TypeGear
Energy Cost3
Power Cost0
Might0
DomainBody
Card EffectExhaust: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 Might buff...
Card TypeChampion Unit
Energy Cost4
Power Cost0
Might2
DomainOrder
TagLux;Demacia
Card EffectExhaust: REACTION - ADD 2. Use only to play spells.
(Abilities tha...
Card TypeSpell
Energy Cost6
Power Cost0
Might0
DomainOrder
Card EffectACTION (Play on your turn or in showdowns.)
Play four 1 Might Recruit unit tokens. (They ca...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might4
DomainFury
TagIonia;Jhin
Card Effect[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or abi...
Card TypeSpell
Energy Cost7
Power Cost2
Might0
DomainMind
Card EffectExhaust all friendly units, then deal 12 to all units at battlefields.
Flavor TextThat...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might4
DomainBody
TagIonia;Sett
Card EffectWhen I'm played and when I conquer, buff me. (If I don't have a buff,...
Card TypeChampion Unit
Energy Cost5
Might4
DomainCalm
TagIonia;Fae;Lillia
Card EffectWhen you play a token unit, give me +1 Might this turn.
Your tokens have T...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might4
DomainCalm
TagMaster Yi;Ionia
Card EffectWhile you have 8+ runes, I have +4 Might.
Flavor Text"Ange...
Card TypeChampion Unit
Energy Cost7
Power Cost1
Might6
DomainBody
TagMaster Yi;Ionia
Card EffectGANKING (I can move from battlefield to battlefield.)
I enter re...
Card TypeUnit
Energy Cost8
Power Cost1
Might7
DomainOrder
TagThe Void
Card EffectWhen I move to a battlefield, look at the top 3 cards of your Main Deck. You ma...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '