Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainOrder
TagPoro
Card EffectASSAULT (+1 Might while I'm an attacker.)
Flavor TextDon't worry, they love ...
Card TypeUnit
Energy Cost4
Power Cost0
Might4
DomainChaos
TagBandle City
Card EffectWhen you play a card from HIDDEN, give me +2 Might this turn.
Flavor T...
Card TypeSpell
Energy Cost3
Power Cost0
Might0
DomainCalm
Card EffectACTION (Play on your turn or in showdowns.)
If an opponent's score is within 3 points of the...
Card TypeBattlefield
Energy Cost0
Power Cost0
Might0
DomainNone
Card EffectWhen you conquer here, look at the top two cards of your Main Deck. You may recycle on...
Card TypeUnit
Energy Cost3
Power Cost1
Might3
DomainOrder
TagDemacia;Elite
Card EffectLEGION - When you play me, play two 1 Might Recruit unit token here. (Get ...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainChaos
Card EffectACTION (Play on your turn or in showdowns.)
Return a unit from your trash to your hand.
...
Card TypeUnit
Energy Cost3
Power Cost0
Might2
DomainChaos
TagBilgewater;Pirate
Card EffectYou may play me to an open battlefield.
Flavor Text"I like to th...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainBody
Card EffectChannel 1 rune exhausted. If you can't, draw 1.
Flavor TextThe sound of the trumpets i...
Card TypeUnit
Energy Cost4
Power Cost1
Might3
DomainMind
TagFae
Card EffectWhen you play me, play a ready 3 Might Sprite unit token with TEMPORARY here. (Kill i...
Card TypeBattlefield
Energy Cost0
Power Cost0
Might0
DomainNone
Card EffectWhen you defend here, choose a unit. It gains SHIELD 2 this combat. (+2 Might while It...
Card TypeSpell
Energy Cost4
Power Cost0
Might0
DomainMind
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
REACTION (Play any time, even before...
Card TypeUnit
Energy Cost2
Power Cost0
Might1
DomainBody
TagDemacia;Elite
Card EffectWhen you play another unit, buff me. (If I don't have a buff, I get a +1 Mi...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainBody
Card EffectACTION (Play on your turn or in showdowns.)
Units you play this turn enter ready.
Draw 1.
...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainFury
TagPoro
Card EffectDEFLECT (Opponents must pay Power to choose me with a spell or ability.)
Flav...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might4
DomainBody
TagIonia;Sett
Card EffectWhen I'm played and when I conquer, buff me. (If I don't have a buff,...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '