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topThere are 188 productsSort
188 of 188 products
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Soaring Scout (216/298) - Origins$0.26Card TypeUnit Energy Cost2 Power Cost0 Might1 DomainOrder TagBird;Freljord Card EffectDEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.) ...
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Cleave (004/298) - Origins$0.26Card TypeSpell Energy Cost1 Power Cost0 Might0 DomainFury Card EffectACTION (Play on your turn or in showdowns.) Give a unit ASSAULT 3 this turn. (+3 Might while...
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Annie - Stubborn (010/024) - Origins Proving Grounds$2.24Card TypeChampion Unit Energy Cost4 Power Cost1 Might3 DomainChaos TagAnnie;Noxus Card EffectWhen you play me, return a spell from your trash to your hand. ...
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Rek'Sai - Breacher (Alternate Art) (029a/221) - Spiritforged Foil$6.48Card TypeChampion Unit Energy Cost3 Power Cost0 Might3 DomainFury TagThe Void;Rek'Sai Card Effect[ACCELERATE] (You may pay 1 Fury as an additional cost to have ...
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Kha'Zix - Mutating Horror (Alternate Art) (143a/219) - Unleashed Foil$6.56Card TypeUnit Energy Cost4 Power Cost1 Might4 DomainChaos TagThe Void;Kha'Zix Card Effect[AMBUSH] When I attack or defend, if an enemy unit is alone here, give...
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Switcheroo (145/221) - Spiritforged Foil$3.12Card TypeSpell Energy Cost2 Power Cost2 DomainChaos Card Effect[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns...
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Dazzling Aurora (160/298) - Origins Foil$27.32Card TypeGear Energy Cost9 Power Cost2 Might0 DomainBody Card EffectAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit....
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Viktor - Herald of the Arcane (Showcase) (308/298) - Origins Foil$102.49Card TypeLegend Energy Cost0 Power Cost0 Might0 DomainMind;Order TagViktor Card Effect1, Exhaust: Play a 1 Might Recruit unit token.
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Seal of Rage (040/298) - Origins Foil$22.41Card TypeGear Energy Cost0 Power Cost1 Might0 DomainFury Card EffectExhaust: REACTION - ADD 1 Fury. (Abilities that add resources can't be reacted to.)
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Seal of Unity (245/298) - Origins Foil$16.26Card TypeGear Energy Cost0 Power Cost1 Might0 DomainOrder Card EffectExhaust: REACTION - ADD order. (Abilities that add resources can't be reacted to.)
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Seal of Focus (081/298) - Origins Foil$17.42Card TypeGear Energy Cost0 Power Cost1 Might0 DomainCalm Card EffectExhaust: REACTION - ADD calm. (Abilities that add resources can't be reacted to.)
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Ride The Wind (173/298) - Origins Foil$6.40Card TypeSpell Energy Cost2 Power Cost1 Might0 DomainChaos Card EffectACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it. Flavor...
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Not So Fast (045/221) - Spiritforged Foil$3.36Card TypeSpell Energy Cost2 Power Cost1 Might0 DomainCalm Card Effect[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell...
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Salvage (224/298) - Origins Foil$7.33Card TypeSpell Energy Cost2 Power Cost1 Might0 DomainOrder Card EffectACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1. Flavor TextO...
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Fox-Fire (256/298) - Origins Foil$2.75Card TypeSignature Spell Energy Cost3 Power Cost0 Might0 DomainCalm;Mind TagAhri Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play...
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Body Rune (Alternate Art) (R04a) - Unleashed Foil$4.99Card TypeRune Energy Cost0 Power Cost0 Might0 DomainBody
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Rift Herald (Alternate Art) (179a/219) - Unleashed Foil$13.51Card TypeUnit Energy Cost8 Power Cost1 Might7 DomainOrder TagThe Void Card EffectWhen I move to a battlefield, look at the top 3 cards of your Main Deck. You ma...
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Whiteflame Protector (082/298) - Origins Foil$2.81Card TypeUnit Energy Cost8 Power Cost2 Might8 DomainCalm TagDragon;Mount Targon Card EffectWhen you play me, give a unit +8 Might this turn. Flavor TextA ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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