Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainChaos
TagPoro
Card EffectVISION (When you play me, look at the top card of your Main Deck. You may recycle i...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainCalm
Card EffectACTION (Play on your turn or in showdowns.)
Stun a unit. (It doesn't deal combat damage this...
Card TypeGear
Energy Cost2
Power Cost1
Might0
DomainCalm
Card EffectWhen you play this, buff a friendly unit. (If it doesn't have a buff, it gets a +1 Might buff...
Card TypeUnit
Energy Cost4
Power Cost0
Might6
DomainOrder
TagNoxus
Card EffectAs an additional cost to play me, kill a friendly unit.
Flavor TextFealty is...
Card TypeUnit
Energy Cost4
Power Cost0
Might3
DomainBody
TagFreljord
Card EffectWhen you play me, you may spend a buff to buff me and ready me. (If I don't have...
Card TypeGear
Energy Cost2
Power Cost0
Might0
DomainOrder
Card EffectWhen a buffed friendly unit dies, buff another friendly unit. (If it doesn't have a buff, it...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainOrder
TagNoxus;Trifarian
Card EffectLEGION When you play me, buff me. (If I don't have a buff, I get a +1 Mi...
Card TypeUnit
Energy Cost3
Power Cost1
Might3
DomainCalm
TagFreljord
Card EffectWhen you play me, if you control a Poro, buff me and draw 1. (If I don't have a ...
Card TypeChampion Unit
Energy Cost3
Power Cost1
Might3
DomainMind
TagAhri;Ionia
Card EffectWhen I attack or defend, give an enemy unit here -2 Might this turn, ...
Card TypeGear
Energy Cost2
Power Cost0
Might0
DomainMind
Card EffectAt the start of your Beginning Phase, if you control a facedown card at a battlefield, draw 1...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainMind
TagNoxus
Card EffectWhen you play a spell, give me +1 Might this turn.
Flavor TextA little knowle...
Card TypeUnit
Energy Cost3
Power Cost0
Might2
DomainCalm
TagMount Targon
Card EffectWhen you play me, stun a unit. (It doesn't deal combat damage this turn.)
...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainOrder
TagNoxus;Trifarian
Card EffectWhen I move to a battlefield, play a 1 Might Recruit unit token here. (I...
Card TypeGear
Energy Cost2
Power Cost0
Might0
DomainOrder
Card EffectWhen you play this, play a 1 Might Recruit unit token at your base.
Kill this: Recycle up to...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '