Card TypeGear
Energy Cost3
DomainChaos
TagEquipment
Card Effect[HIDDEN] (Hide now for 1 Rune to react with later for 0.)
When you play this from face down, att...
Card TypeGear
Energy Cost2
Power Cost1
Might0
DomainFury
TagEquipment
Card Effect[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you cont...
Card TypeGear
Energy Cost2
Power Cost0
Might0
DomainCalm
TagEquipment
Card Effect[EQUIP Calm]
If I would die, kill Guardian Angel instead. Heal me, Exhaust me,...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainCalm;Chaos
TagIrelia
Card EffectWhen you choose a friendly unit, you may exhaust me and pay 1 Rune to read...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainBody;Order
TagFiora
Card EffectWhen one of your units becomes [MIGHTY], you may exhaust me to channel 1 ru...
Card TypeGear
Energy Cost2
Power Cost0
Might0
DomainCalm
TagEquipment
Card Effect[EQUIP Calm]
If I would die, kill Guardian Angel instead. Heal me, Exhaust me,...
Card TypeGear
Energy Cost3
DomainChaos
TagEquipment
Card Effect[HIDDEN] (Hide now for 1 Rune to react with later for 0.)
When you play this from face down, att...
Card TypeGear
Energy Cost0
Power Cost1
Might0
DomainMind
TagEquipment
Card Effect[EQUIP Mind]
When I hold, play two Gold gear tokens exhausted. +2 Might
Card TypeGear
Energy Cost1
DomainMind
TagEquipment
Card Effect[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.)
[EQUIP Min...
Card TypeSignature Spell
Energy Cost5
Power Cost1
Might0
DomainBody;Order
TagGaren
Card EffectACTION (Play on your turn or in showdowns.)
Give friendly units +2...
Card TypeChampion Unit
Energy Cost4
Power Cost0
Might2
DomainOrder
TagLux;Demacia
Card EffectExhaust: REACTION - ADD 2. Use only to play spells.
(Abilities tha...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might3
DomainChaos
TagAnnie;Noxus
Card EffectWhen you play me, return a spell from your trash to your hand.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '