Card TypeUnit
Energy Cost2
Might2
DomainBody
TagBilgewater;Pirate
Card EffectYou may pay 1 as an additional cost to play me.
When you play me, if you paid the a...
Card TypeGear
Energy Cost1
Power Cost0
Might0
DomainCalm
TagEquipment
Card Effect[EQUIP Calm] (Calm: Attach this to a unit you control.)
TANK (I must be assign...
Card TypeChampion Unit
Energy Cost7
Power Cost1
Might6
DomainBody
TagMaster Yi;Ionia
Card EffectGANKING (I can move from battlefield to battlefield.)
I enter re...
Card TypeGear
Energy Cost2
Power Cost0
Might2
TagEquipment
Card Effect[EQUIP Body] (Body: Attach this to a unit you control.)
+2 Might
Flavor Text"I guess...
Card TypeGear
Energy Cost1
DomainOrder
TagEquipment
Card Effect[EQUIP Order] (Order: Attach this to a unit you control.)
When I move, play a 1 Might Recruit uni...
Card TypeUnit
Energy Cost4
Might4
DomainCalm
TagIonia;Yordle
Card Effect[DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.)
Flavor ...
Card TypeChampion Unit
Energy Cost6
Power Cost1
Might5
DomainOrder
TagGaren;Demacia;Elite
Card EffectOther friendly units have +1 Might here.
Flavor Text"...
Card TypeUnit
Energy Cost4
Might3
DomainOrder
TagDemacia
Card Effect[ASSAULT 2] (+2 Might while I'm an attacker.)
Flavor Text"No my old foil, this isn't ...
Card TypeUnit
Energy Cost2
Might2
TagPiltover
Card EffectYou may pay 1 and Fury as an additional cost to play me.
When you play me, if you paid the additional ...
Card TypeUnit
Energy Cost2
Might1
DomainChaos
TagShurima
Card EffectWhen I move, play a Gold gear token exhausted.
Flavor Text"I'm sure they won't miss it...
Card TypeUnit
Energy Cost4
Power Cost0
Might3
DomainCalm
TagMount Targon
Card EffectWhen I move, draw 1.
Flavor Text"Finding lost stellacorns is easy! It'...
Card TypeUnit
Energy Cost3
Might3
DomainMind
TagDog;Freljord
Card EffectYou may pay Mind as an additional cost to play me.
When you play me, if you paid the ad...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might4
DomainCalm
TagMaster Yi;Ionia
Card EffectWhile you have 8+ runes, I have +4 Might.
Flavor Text"Ange...
Card TypeGear
Energy Cost1
TagEquipment
Card Effect[EQUIP Fury] (Fury: Attach this to a unit you control.)
[ASSAULT 2] (+2 Might while I'm attacking.)
Might +...
Card TypeSignature Unit
Energy Cost8
Power Cost2
Might7
DomainFury;Chaos
TagAnnie
Card EffectWhen you play me, deal 3 damage to all units at battlefields.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '