Card TypeChampion Unit
Energy Cost5
Power Cost1
Might4
DomainFury
TagAnnie
Card EffectYour spells and abilities deal 1 Bonus Damage.
(Each instance of damage th...
Card TypeUnit
Energy Cost4
Might4
DomainChaos
TagBilgewater;Pirate
Card EffectWhen I move from a battlefield, give me +2 might this turn.
Flavor TextNo ro...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainFury
TagBandle City;Mech
Card EffectWhen you play me, give a unit [GANKING] this turn. (It can move from bat...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainBody;Order
TagGaren
Card EffectWhen you conquer, if you have 4+ units at that battlefield, draw 2.
Card TypeChampion Unit
Energy Cost6
Power Cost1
Might5
DomainMind
TagLux;Demacia
Card EffectWhen you play a spell that costs 5 or more, give me +3 Might this tu...
Card TypeUnit
Energy Cost7
Power Cost1
Might7
DomainBody
TagBandle City;Dragon;Fae
Card EffectWhen you play me, buff up to four friendly units. (Give each one a...
Card TypeSpell
Energy Cost4
Power Cost1
Might0
DomainMind
Card EffectThis costs 2 less if you control a Mech.
Play a 3 Might Mech unit token to your base.
Draw 1...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainOrder
TagDemacia;Elite
Card Effect[DEATHKNELL] — If I was [MIGHTY], draw 2. (When I die, get the effect. I'm...
Card TypeSignature Spell
Energy Cost8
Power Cost0
Might0
DomainMind;Order
TagLux
Card EffectACTION (Play on your turn or in showdowns.)
Deal 8 to a unit.
Card TypeSignature Spell
Energy Cost4
Power Cost0
Might0
DomainCalm;Body
TagMaster Yi
Card EffectREACTION (Play any time, even before spells and abilities resol...
Card TypeGear
Energy Cost1
Power Cost0
Might1
DomainChaos
TagEquipment
Card Effect[EQUIP Chaos] (Chaos: Attach this to a unit you control.)
When I conquer, disc...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainMind;Chaos
TagTeemo
Card EffectYou may pay 1 to hide a card with HIDDEN instead of rune.
1, Exhaust: Put a...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainFury;Body
TagVolibear
Card EffectWhen you play a MIGHTY unit, you may exhaust me to channel 1 rune exhaust...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '