Card TypeUnit
Energy Cost3
Power Cost1
Might3
DomainFury
TagNoxus;Dog
Card Effect[HUNT 2] (When I conquer or hold, gain 2 XP.)
[LEVEL 3] I have +1 Might and en...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might4
DomainOrder
TagFreljord;Ashe
Card EffectWhen you play me, choose an opponent. They reveal their hand. Cho...
Card TypeUnit
Energy Cost5
Might3
DomainFury
TagNoxus;Yordle
Card EffectI enter ready.
Exhaust: Give a unit +3 Might this turn.
Flavor TextDon't you dare...
Card TypeUnit
Energy Cost3
Power Cost1
Might3
DomainCalm
TagDog;Ixtal
Card Effect[HUNT 2] (When I conquer or hold, gain 2 XP.)
[LEVEL 3] I have +1 Might and [DE...
Card TypeSpell
Energy Cost3
Power Cost0
Might0
DomainChaos
Card Effect[REACTION] (Play any time, even before spells and abilities resolve.)
Discard 1, then draw ...
Card TypeUnit
Energy Cost3
Might3
DomainOrder
TagFreljord;Poro
Card EffectDEATHKNELL If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone ...
Card TypeChampion Unit
Energy Cost6
Power Cost0
Might6
DomainBody
TagIonia;Lee Sin
Card EffectACCELERATE
Other buffed friendly units at my battlefield have +2 M...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainChaos
Card EffectREACTION (Play at any time, even before spells and abilities resolve.)
Move up to 2 friendl...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainFury;Mind
TagKai'Sa
Card EffectExhaust: REACTION - ADD rune. Use only to play spells. (Abilities that add ...
Card TypeLegend
DomainBody;Order
TagSett
Card EffectWhen a buffed unit you control would die, you may pay rune and exhaust me to spend its buff and recall it ex...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainBody;Chaos
TagMiss Fortune
Card EffectExhaust: Give a unit GANKING this turn. (It can move from battlefiel...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainBody;Order
TagFiora
Card EffectWhen one of your units becomes [MIGHTY], you may exhaust me to channel 1 ru...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainFury;Chaos
TagJinx
Card EffectAt start of your Beginning Phase, draw 1 if you have 1 or fewer cards in you...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainCalm;Mind
TagAhri
Card EffectWhen an enemy unit attacks a battlefield you control, give it -1 Might this t...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainCalm;Body
TagJax
Card Effect1, Exhaust: Attach a detached Equipment you control to a unit you control.
Ex...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainMind;Chaos
TagTeemo
Card EffectYou may pay 1 to hide a card with HIDDEN instead of rune.
1, Exhaust: Put ...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainCalm;Body
TagLee Sin
Card Effect1, Exhaust: Buff a friendly unit. (If it doesn't have a buff, it gets a +1...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '