Card EffectYou may pay 1 to hide a card with HIDDEN instead of rune.
1, Exhaust: Put a Teemo unit you own into your hand from your Champion Zone or the board.
...
Card EffectI must be assigned combat damage last.
Exhaust: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battlef...
Card TypeSpell
Energy Cost2
Power Cost1
DomainOrder
TagNone
Card EffectThis costs 2 less if you choose a Bird, Cat, Dog, or Poro.
Play a unit with cost no more...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainMind
Card Effect[REACTION] (Play any time, even before spells and abilities resolve.)
[REPEAT 2] (You may pa...
Card TypeSpell
Energy Cost2
DomainBody
TagNone
Card EffectChoose a friendly unit and a battlefield. Move all enemy units at that battlefield with less Might tha...
Card TypeGear
Energy Cost1
DomainCalm
TagEquipment
Card Effect[EQUIP Calm] (Calm: Attach this to a unit you control.)
[LEVEL 3] I have an additional +1 Might. ...
Card TypeUnit
Energy Cost2
Power Cost0
Might1
DomainChaos
TagIonia;Fae
Card Effect[ACCELERATE] (You may pay 1 and 1 Chaos as an additional cost to have me enter...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainFury
Card Effect[REPEAT 2] (You may pay the additional cost to repeat this spell's effect.)
Ready a unit.
...
Card TypeUnit
Energy Cost5
Might5
DomainOrder
TagFreljord;Poro
Card EffectExhaust: Play two 1 Might Bird unit tokens with DEFLECT. Use this ability only while I...
Card TypeUnit
Energy Cost2
Power Cost0
Might1
DomainCalm
TagBilgewater;Cat
Card Effect[SHIELD 2] (+2 Might while I'm a defender.)
[TANK] (I must be assigned com...
Card TypeUnit
Energy Cost5
Power Cost0
Might5
DomainBody
TagFreljord
Card Effect[HUNT 3] (When I conquer or hold, gain 3 XP.)
Flavor Text"Oh no! It's rea...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '