Card TypeUnit
Energy Cost4
Power Cost1
Might6
DomainOrder
TagDog;Freljord
Card EffectAMBUSH (You may play me as a REACTION to a battlefield where you have units...
Card TypeGear
Energy Cost4
Power Cost1
DomainChaos
Card EffectWhen you play this, banish all units from your trash.
Exhaust: Play a unit banished with this. (Yo...
Card TypeUnit
Energy Cost5
Might5
DomainOrder
TagFreljord;Poro
Card EffectExhaust: Play two 1 Might Bird unit tokens with DEFLECT. Use this ability only while I...
Card TypeUnit
Energy Cost5
Might5
DomainOrder
TagFreljord;Poro
Card EffectExhaust: Play two 1 Might Bird unit tokens with DEFLECT. Use this ability only while I...
Card TypeUnit
Energy Cost2
Power Cost1
Might1
DomainChaos
TagPoro;Shadow Isles
Card EffectWhen I attack, you may pay 1 to move an enemy unit here to its base.
...
Card TypeUnit
Energy Cost2
Power Cost1
Might1
DomainChaos
TagPoro;Shadow Isles
Card EffectWhen I attack, you may pay 1 to move an enemy unit here to its base.
...
Card TypeChampion Unit
Energy Cost4
Might4
DomainBody
TagMaster Yi;Ionia
Card EffectHUNT 2 (When I conquer or hold, gain 2 XP.)
LEVEL 6 I have DEFLECT and GANK...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might5
DomainBody
TagThe Void;Kha'Zix
Card EffectHUNT (When I conquer or hold, gain 1 XP.)
When I attack, you m...
Card TypeChampion Unit
Energy Cost4
Power Cost0
Might4
DomainMind
TagNoxus;LeBlanc
Card Effect[BACKLINE]
Your [TEMPORARY] effects at my battlefield don't trigge...
Card TypeChampion Unit
Energy Cost4
Might3
DomainFury
TagVi;Zaun
Card EffectDEFLECT (Opponents must pay 1 Rune to choose me with a spell or ability.)
2, 1 Fury...
Card TypeChampion Unit
Energy Cost5
Might4
DomainCalm
TagIonia;Fae;Lillia
Card EffectWhen you play a token unit, give me +1 Might this turn.
Your tokens have T...
Card TypeUnit
Energy Cost2
Might2
DomainMind
TagFreljord
Card EffectWhen I attack, you may pay 1 to give a unit here -1 Might this turn.
Flavor TextHe doe...
Card TypeUnit
Energy Cost2
Might2
DomainMind
TagFreljord
Card EffectWhen I attack, you may pay 1 to give a unit here -1 Might this turn.
Flavor TextHe doe...
Card TypeSpell
Energy Cost3
Power Cost1
DomainMind
Card EffectACTION (Play on your turn or in showdowns.)
Choose a battlefield and an enemy unit there.
Deal 4 t...
Card TypeSpell
Energy Cost3
Power Cost1
DomainMind
Card EffectACTION (Play on your turn or in showdowns.)
Choose a battlefield and an enemy unit there.
Deal 4 t...
Card TypeChampion Unit
Energy Cost5
Might4
DomainCalm
TagIonia;Fae;Lillia
Card EffectWhen you play a token unit, give me +1 Might this turn.
Your tokens have T...
Card TypeUnit
Energy Cost4
Power Cost1
Might4
DomainMind
TagMount Targon
Card EffectSHIELD 2
Your hold effects for holding here trigger an additional time.
Wh...
Card TypeUnit
Energy Cost2
Might2
DomainFury
TagBilgewater
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
When you play me to a battlefield...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '