Card TypeChampion Unit
Energy Cost5
Power Cost1
Might5
DomainBody
TagThe Void;Kha'Zix
Card EffectHUNT (When I conquer or hold, gain 1 XP.)
When I attack, you m...
Card TypeSpell
Energy Cost3
DomainBody
TagNone
Card EffectMove a unit you control to a battlefield you control. Then, choose an opponent. They move a unit they ...
Card TypeSpell
Energy Cost3
DomainBody
TagNone
Card EffectMove a unit you control to a battlefield you control. Then, choose an opponent. They move a unit they ...
Card TypeSpell
Energy Cost3
Power Cost1
DomainChaos
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Return a friendly unit and a...
Card TypeSpell
Energy Cost3
Power Cost1
DomainChaos
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Return a friendly unit and a...
Card TypeGear
Energy Cost4
DomainMind
TagNone
Card EffectAt the start of your Beginning Phase, if you have exactly 4 cards in hand and 4 units at battlefields, ...
Card TypeGear
Energy Cost1
DomainChaos
Card EffectAs you play this, name a tag. (For example, Miss Fortune, Demacia, and Poro are tags.)
Exhaust: Give a unit wi...
Card TypeGear
Energy Cost1
DomainChaos
Card EffectAs you play this, name a tag. (For example, Miss Fortune, Demacia, and Poro are tags.)
Exhaust: Give a unit wi...
Card TypeUnit
Energy Cost5
Might6
DomainChaos
TagShadow Isles
Card EffectDEFLECT (Opponents must pay 1 Rune to choose me with a spell or ability.)
When you pla...
Card TypeUnit
Energy Cost5
Might6
DomainChaos
TagShadow Isles
Card EffectDEFLECT (Opponents must pay 1 Rune to choose me with a spell or ability.)
When you pla...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might4
DomainCalm
TagIonia;Ivern
Card EffectWhen you play me or when I hold, look at the top 3 cards of your Mai...
Card TypeChampion Unit
Energy Cost3
Might3
DomainChaos
TagBilgewater;Pyke
Card EffectHIDDEN
BACKLINE
Once each turn, when an enemy unit dies while I'm at a ba...
Card TypeUnit
Energy Cost4
Power Cost1
Might6
DomainOrder
TagDog;Freljord
Card EffectAMBUSH (You may play me as a REACTION to a battlefield where you have units...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '