Card TypeUnit
Energy Cost3
Power Cost1
Might6
DomainOrder
TagDemacia
Card Effect[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
[TA...
Card TypeSpell
Energy Cost2
DomainOrder
Card EffectChoose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controll...
Card TypeSpell
Energy Cost2
DomainOrder
Card EffectChoose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controll...
Card TypeUnit
Energy Cost6
Might6
DomainFury
TagShurima
Card EffectASSAULT (+1 Might while I'm an attacker.)
If a unit died this turn, I enter ready.
Fla...
Card TypeUnit
Energy Cost6
Might6
DomainFury
TagShurima
Card EffectASSAULT (+1 Might while I'm an attacker.)
If a unit died this turn, I enter ready.
Fla...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainBody
TagFreljord;Poro
Card EffectWEAPONMASTER
Flavor TextAs other know when we've been strong
So othe...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainCalm
TagFreljord;Poro
Card EffectDEATHKNELL If I die alone, draw 1.
Flavor TextWe may have fallen out ...
Card TypeGear
Energy Cost4
DomainFury
TagEquipment
Card EffectEQUIP 1 and 1 Fury (1 and 1 Fury: Attach this to a unit you control.)
At the end of your turn, if...
Card TypeSignature Gear
Energy Cost3
DomainFury;Order
TagVi;Equipment
Card EffectEQUIP 3 and 1 Rune. This ability's Energy cost is reduced by the Might of the u...
Card TypeUnit
Energy Cost4
Might4
DomainOrder
TagDemacia
Card EffectOpponents must pay 1 Rune for each unit beyond the first to move multiple units to my battle...
Card TypeUnit
Energy Cost4
Might4
DomainOrder
TagDemacia
Card EffectOpponents must pay 1 Rune for each unit beyond the first to move multiple units to my battle...
Card TypeSpell
Energy Cost3
DomainCalm
Card EffectHIDDEN (Hide now for 1 Rune to react with later 0.)
ACTION (Play on your turn or in showdowns.)
STUN a unit. ...
Card TypeSpell
Energy Cost3
DomainCalm
Card EffectHIDDEN (Hide now for 1 Rune to react with later 0.)
ACTION (Play on your turn or in showdowns.)
STUN a unit. ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '