Card TypeLegend
DomainFury;Chaos
TagPyke
Card Effect1, Exhaust: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainOrder
TagPoro
Card EffectASSAULT
Flavor TextWe rush to meet the rising dawn
And may it lead us to our...
Card TypeSignature Spell
Energy Cost2
Power Cost2
DomainBody;Order
TagPoppy
Card EffectACTION (Play on your turn or in showdowns.)
Choose an enemy unit at a ba...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainMind
TagBilgewater;Pirate;Poro
Card EffectWhen I conquer, play a Gold gear token exhausted.
Flavor Tex...
Card TypeSpell
Energy Cost1
DomainCalm
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Choose a unit. Give it +1 Might this turn ...
Card TypeSpell
Energy Cost1
DomainCalm
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Choose a unit. Give it +1 Might this turn ...
Card TypeSpell
Energy Cost4
DomainMind
Card EffectDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kil...
Card TypeSpell
Energy Cost4
DomainMind
Card EffectDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kil...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainFury
TagPoro
Card EffectDEFLECT
Flavor TextThere will be winds we cannot face
And cold that reaches t...
Card TypeSpell
Energy Cost2
Power Cost1
DomainOrder
TagNone
Card EffectThis costs 2 less if you choose a Bird, Cat, Dog, or Poro.
Play a unit with cost no more...
Card TypeSpell
Energy Cost2
Power Cost1
DomainOrder
TagNone
Card EffectThis costs 2 less if you choose a Bird, Cat, Dog, or Poro.
Play a unit with cost no more...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainChaos
TagPoro
Card EffectVISION
Flavor TextNow let us find the strength in song
And let it raise our ...
Card TypeLegend
DomainCalm;Body
TagMaster Yi
Card EffectLEVEL 6 Your units have +1 Might. (While you have 6+ XP, get the effect.)
LEVEL 11 Your units enter rea...
Card TypeUnit
Energy Cost3
Might3
DomainOrder
TagNoxus;Bird
Card EffectI have +2 Might while I'm attacking with another unit.
Flavor TextThey deliver a me...
Card TypeUnit
Energy Cost3
Might3
DomainOrder
TagNoxus;Bird
Card EffectI have +2 Might while I'm attacking with another unit.
Flavor TextThey deliver a me...
Card TypeUnit
Energy Cost12
Power Cost4
Might10
DomainOrder
TagDemacia;Dragon
Card EffectAny amount of your damage is enough to kill enemy units.
When you play...
Card TypeUnit
Energy Cost3
Might3
DomainOrder
TagFreljord;Poro
Card EffectDEATHKNELL If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone ...
Card TypeUnit
Energy Cost3
Might3
DomainOrder
TagFreljord;Poro
Card EffectDEATHKNELL If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '