Card TypeUnit
Energy Cost2
Might2
DomainFury
TagBilgewater
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
When you play me to a battlefield...
Card TypeChampion Unit
Energy Cost3
Might3
DomainMind
TagMount Targon;Diana
Card EffectWhen a showdown begins here, you may pay 1. If you do, PREDICT, then reve...
Card TypeChampion Unit
Energy Cost3
Power Cost1
Might1
DomainCalm
TagBandle City;Cat;Fae;Yuumi
Card EffectWhen I attack or defend, give on of your other units h...
Card TypeUnit
Energy Cost8
Power Cost1
Might7
DomainOrder
TagThe Void
Card EffectWhen I move to a battlefield, look at the top 3 cards of your Main Deck. You ma...
Card TypeUnit
Energy Cost4
Might5
TagIonia
Card EffectIf a friendly unit died during your Beginning Phase this turn, I enter ready.
Flavor TextIt follows ...
Card TypeUnit
Energy Cost4
Might5
TagIonia
Card EffectIf a friendly unit died during your Beginning Phase this turn, I enter ready.
Flavor TextIt follows ...
Card TypeUnit
Energy Cost4
Power Cost1
Might4
DomainMind
TagMount Targon
Card EffectSHIELD 2 (+2 Might while I'm a defender.)
Your hold effects for holding her...
Card TypeSignature Spell
Energy Cost3
Power Cost1
DomainMind;Chaos
TagDiana
Card EffectACTION (Play on your turn or in showdowns.)
Choose a battlefield where y...
Card TypeChampion Unit
Energy Cost3
Might3
DomainChaos
TagBilgewater;Pyke
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
BACKLINE (I must b...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainChaos
TagPiltover
Card EffectWhen you play me, choose an opponent. They reveal their hand. You may pay 2 XP ...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainChaos
TagPiltover
Card EffectWhen you play me, choose an opponent. They reveal their hand. You may pay 2 XP ...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainFury;Mind
TagJhin
Card EffectWhen you play a spell, if you spent 4 or more, you may banish it. Then, if th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '