Lootas are Orks who have looted Imperial heavy weapons — Boyz who have learned just enough about deffguns, kustom mega-blastas, and similar to fire them in something resembling the right direction,...
Killa Kans are Mek-built combat walkers that house a single Grot pilot inside — a small, vicious Ork war machine that shuffles along on three legs, swinging an oversized close-combat weapon and lay...
The Morkanaut is a colossal Mek-built combat walker housing a Mek pilot and a complement of Grot Riggers who scramble around its outside repairing damage in real time. A walking armoured fortress w...
Flash Gitz are the bling-loving aristocrats of Ork society — Freebooterz who have made their fortune through piracy and now turn up to land battles armed with absurdly oversized snazzguns and an en...
Ork Boyz are the green tide — the brawling, choppa-swinging masses that form the absolute core of any Ork army. There are always more Boyz than the enemy expects, and they keep coming until they wi...
The Battlewagon is the Orks' primary heavy transport — a massive open-topped armoured wagon piled with Boyz, festooned with random weapons, and barreling toward the enemy line at speeds far in exce...
Tomb Blades are the fast-attack element of any Necron force — silent antigravity skimmers that streak across the battlefield to outflank enemy formations, harass weak points, and deliver focused fi...
The Doom Scythe is the most terrifying flier in the Necron arsenal — a sweeping crescent of ancient Necrontyr engineering that streaks across battlefields cutting down everything in its path with a...
Crypteks are the technocratic priests of the Necron dynasties — unfathomable scientists, engineers, and battlefield support artisans whose esoteric specialisms range from temporal manipulation to p...
The Triarch Praetorians are the elite warriors of the ancient Triarchal council — Necrons of incalculable age and status who have remained loyal to the Silent King across millions of years of exile...
This multi-part plastic boxed set contains 80 components, two Necron transfer sheets and five Citadel 32mm Round Bases with which to build five Necron Immortals or five Necron Deathmarks.
Canoptek Wraiths are serpentine maintenance constructs that have been pressed into service as battlefield horrors — phasing in and out of solid matter, ignoring most defences, and tearing apart ene...
The Canoptek Spyder is a quadrupedal repair construct large enough to mend, modify, or even build lesser Necron units in the field. In battle it brings up the rear of the army, repairing broken War...
Mortarion, Daemon Primarch of Nurgle, is one of the most terrifying figures in the entire 41st Millennium — a colossal winged warrior-king transformed by his pact with the Plague God into a bloated...
This multipart plastic kit builds a mighty Imperial Knight in one of six configurations for your Imperial Knights armies in games of Warhammer 40,000. They can also be fielded as a Freeblade for yo...
This multipart plastic kit builds Khârn the Betrayer, an iconic champion of the Blood God and his World Eaters Legion. Toting a destructive plasma pistol of ancient design, Khârn swings Gorechild, ...
Forge your Primaris warriors into the cold, calculating sons of Ferrus Manus with this upgrade set, adding the mechanical and iron-themed iconography of the Iron Hands — bionic components, the Iron...
Iron Father Feirros is the foremost Iron-Father of the Iron Hands — a warrior who blends the roles of Techmarine and Chaplain into a uniquely Iron Hands fusion of faith and function. His devotion i...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '