This multipart plastic kit builds Kayvaan Shrike, a legendary Raven Guard warrior for your Space Marines armies in games of Warhammer 40,000. He leads his brothers at the forefront of battle, takin...
This multipart plastic model comes in 10 components and is supplied with a Citadel 40mm Round Base. You’ll find the full rules for the Primaris Librarian in Phobos Armour in Codex: Space Marines.
A Space Marine Captain in Phobos Armour commands Vanguard forces — a stealthy, tactical genius who leads Reivers, Infiltrators, and Eliminators into position before the main assault. Uniquely able ...
The Shokkjump Dragsta is a Speed Freeks buggy mounted with a Mekbuilt teleporter — its pilot fires up the shokk rig mid-charge to vanish briefly out of phase, reappearing in a new position with a k...
The Rukkatrukk Squigbuggy is a Speed Freeks buggy converted into a mobile squig launcher — a wagon studded with cannon-tubes that fire savage squigs at the enemy, where they detonate, gnaw, or spre...
The Painboy is the Orks' field surgeon — a rough-handed practitioner whose idea of medicine involves a lot of glue, hammering, and the occasional limb transplant. Wherever Boyz fall, the Painboy is...
The Megatrakk Scrapjet is a Speed Freeks buggy converted into a mock fighter-jet — a wheeled abomination with a grot-piloted cockpit, vast wings, and a mob of forward-mounted weapons designed to te...
The Kustom Boosta-blasta is a Speed Freeks buggy that prioritises chaotic burny destruction over tactics — trailing a long burner-jet behind it and equipped with multiple flame and dakka weapons. T...
The Runtherd and Gretchin kit reinforces the Ork rank-and-file with the lowest of the low — a mob of squabbling, expendable grots herded into battle by a Runtherd whose principal job is to keep the...
The Deffkilla Wartrike is the Speed Freeks' personal command vehicle for a Speedboss — a three-wheeled rocket-bike with a roaring shoota, klaw, and acid-tipped pole, driven at suicidal speeds by an...
The Boomdakka Snazzwagon is a Speed Freeks buggy specialising in gaudy, chaotic firepower — all flame-effects, shootas, and sticky kustom job, weaving through traffic with a Grot Gunner cackling be...
Warbikers are the Speed Freeks' standard light cavalry — Boyz mounted on roaring, smoke-belching warbikes, blasting across the battlefield to outflank enemy positions while dakka pours from their t...
The Trukk is the Orks' workhorse infantry transport — a roaring, smoke-belching open-top wagon piled high with Boyz, careening across the battlefield to deliver a mob of green-skinned mayhem direct...
Stormboyz are young, glory-obsessed Orks who strap themselves to roaring rokkit packs and hurl themselves over the battlefield, trailing fire and screaming war-cries before crashing into the enemy ...
Nobz are the largest, meanest Boyz in any Ork mob — bulky veterans who have grown massive on a steady diet of fights won, who lead the lesser Boyz with a combination of brute intimidation and the t...
The Mek Gun is a heavy weapon designed and crewed by Ork Meks — a wheeled artillery piece operated by a small crew of grots and Meks who alternately argue, fire, and try not to blow themselves up.
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This multi-part plastic boxed set contains three Meganobz and a Grot Oiler. Each Meganob is armed with a power klaw and a twin-linked shoota (which can be upgraded to a kombi shoota-rokkit launcha ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '