Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainFury;Mind
TagJhin
Card EffectWhen you play a spell, if you spent 4 or more, you may banish it. Then, if th...
Card TypeUnit
Energy Cost4
Power Cost1
Might4
DomainChaos
TagThe Void;Kha'Zix
Card Effect[AMBUSH]
When I attack or defend, if an enemy unit is alone here, give...
Card TypeUnit
Energy Cost3
Might1
DomainFury
TagBilgewater
Card Effect[ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.)
[AS...
Card TypeUnit
Energy Cost3
Might1
DomainFury
TagBilgewater
Card Effect[ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.)
[AS...
Card TypeSignature Spell
Energy Cost2
Power Cost1
DomainFury;Body
TagRengar
Card Effect[REACTION] (Play any time, even before spells and abilities resolve.)
Ba...
Card TypeUnit
Energy Cost4
Power Cost1
Might4
DomainFury
TagIonia
Card Effect[ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready...
Card TypeUnit
Energy Cost4
Power Cost1
Might4
DomainCalm
TagIonia
Card Effect[HUNT] (When I conquer or hold, gain 1 XP.)
When you play me, gain 2 XP.
Fla...
Card TypeUnit
Energy Cost4
Power Cost1
Might4
DomainCalm
TagIonia
Card Effect[HUNT] (When I conquer or hold, gain 1 XP.)
When you play me, gain 2 XP.
Fla...
Card TypeBattlefield
DomainNone
Card EffectWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)
Card TypeBattlefield
DomainNone
Card EffectWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)
Card TypeSpell
Energy Cost1
DomainCalm
Card Effect[REACTION] (Play any time, even before spells and abilities resolve.)
Give a unit +1 Might this turn.
[LEVEL ...
Card TypeSpell
Energy Cost1
DomainCalm
Card Effect[REACTION] (Play any time, even before spells and abilities resolve.)
Give a unit +1 Might this turn.
[LEVEL ...
Card TypeUnit
Energy Cost12
Power Cost4
Might10
DomainOrder
TagDemacia;Dragon
Card EffectAny amount of your damage is enough to kill enemy units.
When you play...
Card TypeSpell
Energy Cost5
DomainBody
Card EffectDraw 2.
[LEVEL 6] This costs 2 less. (While you have 6+ XP, get the effect.)
[LEVEL 11] This costs 4 less ins...
Card TypeSpell
Energy Cost5
DomainBody
Card EffectDraw 2.
[LEVEL 6] This costs 2 less. (While you have 6+ XP, get the effect.)
[LEVEL 11] This costs 4 less ins...
Card TypeBattlefield
DomainNone
Card EffectWhen you conquer here, if you assigned 3 or more excess damage, play a 1 Might Bird unit token with [DEFLECT].
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '