Card TypeChampion Unit
Energy Cost3
Power Cost1
Might3
DomainOrder
TagNoxus;LeBlanc
Card Effect[ASSAULT] (+1 Might while I'm an attacker.)
[DEATKNELL] Draw 1. I...
Card TypeSpell
Energy Cost2
DomainChaos
TagNone
Card EffectMove an enemy unit from a battlefield to its base. Then, if there's an enemy unit alone at that battl...
Card TypeSpell
Energy Cost2
DomainChaos
TagNone
Card EffectMove an enemy unit from a battlefield to its base. Then, if there's an enemy unit alone at that battl...
Card TypeGear
Energy Cost2
Power Cost0
Might0
DomainMind
Card Effect[REACTION] (Play any time, even before spells and abilities resolve.)
[TEMPORARY] (Kill this ...
Card TypeLegend
DomainFury;Chaos
TagPyke
Card Effect1, Exhaust: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (...
Card TypeUnit
Energy Cost7
Power Cost1
Might7
DomainFury
TagFreljord
Card Effect[GANKING] (I can move from battlefield to battlefield.)
When you play a spell, ...
Card TypeUnit
Energy Cost7
Power Cost1
Might7
DomainFury
TagFreljord
Card Effect[GANKING] (I can move from battlefield to battlefield.)
When you play a spell, ...
Card TypeUnit
Energy Cost3
Power Cost0
Might1
DomainFury
TagShadow Isles
Card EffectIf you've spent 4 or more to play a spell this turn, I have +4 Might.
...
Card TypeUnit
Energy Cost3
Power Cost0
Might1
DomainFury
TagShadow Isles
Card EffectIf you've spent 4 or more to play a spell this turn, I have +4 Might.
...
Card TypeGear
Energy Cost2
DomainCalm
TagNone
Card Effect[ACTION] Exhaust a unit you control, Exhaust: Move a different unit you control to the location of the ...
Card TypeGear
Energy Cost2
DomainCalm
TagNone
Card Effect[ACTION] Exhaust a unit you control, Exhaust: Move a different unit you control to the location of the ...
Card TypeUnit
Energy Cost2
Might2
DomainOrder
TagIonia;Fae
Card Effect[HUNT] (When I conquer or hold, gain 1 XP.)
Spend 2 XP: [BUFF] me. (Give me a +1 Might bu...
Card TypeUnit
Energy Cost2
Might2
DomainOrder
TagIonia;Fae
Card Effect[HUNT] (When I conquer or hold, gain 1 XP.)
Spend 2 XP: [BUFF] me. (Give me a +1 Might bu...
Card TypeChampion Unit
Energy Cost3
Might3
DomainMind
TagMount Targon;Diana
Card EffectWhen a showdown begins here, you may pay 1. If you do, PREDICT, then reve...
Card TypeUnit
Energy Cost5
Power Cost1
Might6
DomainOrder
TagDog;Mount Targon
Card EffectWhen you play me, return a Bird, Cat, Dog, or Poro from your trash to y...
Card TypeUnit
Energy Cost5
Power Cost1
Might6
DomainOrder
TagDog;Mount Targon
Card EffectWhen you play me, return a Bird, Cat, Dog, or Poro from your trash to y...
Card TypeUnit
Energy Cost2
Might0
DomainCalm
TagBilgewater
Card Effect
(units with 0 Might can conquer and hold.)
When you play me, draw 1.
[DEATHKNELL] Choos...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '