Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainFury;Mind
TagJhin
Card EffectWhen you play a spell, if you spent 4 or more, you may banish it. Then, if th...
Card TypeUnit
Energy Cost2
Power Cost0
Might1
DomainChaos
TagIonia;Fae
Card Effect[ACCELERATE] (You may pay 1 and 1 Chaos as an additional cost to have me enter...
Card TypeUnit
Energy Cost2
Power Cost0
Might1
DomainChaos
TagIonia;Fae
Card Effect[ACCELERATE] (You may pay 1 and 1 Chaos as an additional cost to have me enter...
Card TypeChampion Unit
Energy Cost6
Power Cost1
Might5
DomainOrder
TagDemacia;Yordle;Poppy
Card EffectYou may spend 3 XP as an additional cost to play me. If yo...
Card TypeBattlefield
Energy Cost0
Power Cost0
Might0
Card EffectThe first time a player plays a non-token unit here each turn, they may move another unit they co...
Card TypeBattlefield
Energy Cost0
Power Cost0
Might0
Card EffectThe first time a player plays a non-token unit here each turn, they may move another unit they co...
Card TypeChampion Unit
Energy Cost5
Might5
DomainBody
TagDemacia;Yordle;Poppy
Card Effect[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or abili...
Card TypeGear
Energy Cost4
Power Cost1
Might0
DomainChaos
Card EffectWhen you play this, you may move an enemy unit.
When you move an enemy unit, you may exhaust...
Card TypeGear
Energy Cost4
Power Cost1
Might0
DomainChaos
Card EffectWhen you play this, you may move an enemy unit.
When you move an enemy unit, you may exhaust...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainMind;Order
TagLeBlanc
Card EffectWhen you conquer or hold, you may discard 1 and exhaust me to play a read...
Card TypeUnit
Energy Cost6
Power Cost0
Might6
DomainCalm
TagBandle City
Card EffectIf an opponent controls a stunned unit, I cost 2 less and enter ready.
...
Card TypeUnit
Energy Cost6
Power Cost0
Might6
DomainCalm
TagBandle City
Card EffectIf an opponent controls a stunned unit, I cost 2 less and enter ready.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '