Card TypeChampion Unit
Energy Cost2
Might2
DomainChaos
TagDemon;Evelynn
Card Effect[HIDDEN] (Hide now for 1 Rune to react with later for 0.)
[BACKLINE] (I must...
Card TypeSpell
Energy Cost2
DomainOrder
Card Effect[REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time i...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainChaos
TagShadow Isles
Card EffectWhen you play me, discard 1, then draw 1.
Flavor Text"That's a LOT of...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainChaos
TagShadow Isles
Card EffectWhen you play me, discard 1, then draw 1.
Flavor Text"That's a LOT of...
Card TypeGear
Energy Cost2
Power Cost1
Might0
DomainMind
Card Effect[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.)
Whe...
Card TypeGear
Energy Cost2
Power Cost1
Might0
DomainMind
Card Effect[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.)
Whe...
Card TypeSignature Spell
Energy Cost4
Power Cost1
DomainFury;Chaos
TagPyke
Card EffectKill a unit at a battlefield. Then, if it had 3 Might or less, you may pla...
Card TypeSignature Spell
Energy Cost2
Power Cost1
Might0
DomainBody;Chaos
TagKha'Zix
Card EffectMove a friendly unit, then move an enemy unit. (If they both mov...
Card TypeSpell
Energy Cost3
Power Cost1
Might0
DomainFury
Card EffectDraw 1, then draw 1 for each battlefield you or allies control.
Flavor TextYou get wha...
Card TypeSpell
Energy Cost3
Power Cost1
Might0
DomainFury
Card EffectDraw 1, then draw 1 for each battlefield you or allies control.
Flavor TextYou get wha...
Card TypeSpell
Energy Cost3
DomainMind
TagNone
Card Effect[REACTION] (Play any time, even before spells and abilities resolve.)
Give a unit -4 Might this turn....
Card TypeSpell
Energy Cost3
DomainMind
TagNone
Card Effect[REACTION] (Play any time, even before spells and abilities resolve.)
Give a unit -4 Might this turn....
Card TypeUnit
Energy Cost6
Might6
DomainFury
TagNoxus
Card EffectWhen I conquer, if you assigned 3 or more excess damage, play two Gold gear tokens exhausted. (...
Card TypeUnit
Energy Cost6
Might6
DomainFury
TagNoxus
Card EffectWhen I conquer, if you assigned 3 or more excess damage, play two Gold gear tokens exhausted. (...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '