Card TypeLegend
DomainFury;Chaos
TagPyke
Card Effect1, Exhaust: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (...
Card TypeSpell
Energy Cost3
Power Cost0
Might0
DomainOrder
Card Effect[ACTION] (Play on your turn or in showdowns.)
Give a friendly unit +1 Might this turn and [...
Card TypeSpell
Energy Cost3
Power Cost0
Might0
DomainOrder
Card Effect[ACTION] (Play on your turn or in showdowns.)
Give a friendly unit +1 Might this turn and [...
Card TypeUnit
Energy Cost7
Power Cost1
Might6
DomainMind
TagIonia;Fae
Card EffectWhen you play me or at the start of your Beginning Phase, play a ready 3 Might ...
Card TypeSpell
Energy Cost2
DomainBody
TagNone
Card EffectChoose a friendly unit and a battlefield. Move all enemy units at that battlefield with less Might tha...
Card TypeSpell
Energy Cost2
DomainBody
TagNone
Card EffectChoose a friendly unit and a battlefield. Move all enemy units at that battlefield with less Might tha...
Card TypeUnit
Energy Cost4
Might3
DomainCalm
TagCat;Zaun
Card EffectWhen you play me, play a 1 Might Bird unit token with [DEFLECT] here. (Opponents must pay 1 ...
Card TypeUnit
Energy Cost4
Might3
DomainCalm
TagCat;Zaun
Card EffectWhen you play me, play a 1 Might Bird unit token with [DEFLECT] here. (Opponents must pay 1 ...
Card TypeSpell
Energy Cost2
DomainBody
TagNone
Card Effect[ACTION] (Play on your turn or in showdowns.)
Give a friendly unit +3 Might this turn. When it wins a...
Card TypeSpell
Energy Cost2
DomainBody
TagNone
Card Effect[ACTION] (Play on your turn or in showdowns.)
Give a friendly unit +3 Might this turn. When it wins a...
Card TypeSignature Unit
Energy Cost3
Might3
DomainCalm;Chaos
TagShadow Isles;Vex
Card EffectIf you play me to a battlefield, I enter ready.
[ACTION] 1 and 1 Ru...
Card TypeUnit
Energy Cost4
Might4
DomainMind
TagIonia
Card Effect[DEATHKNELL] [PREDICT 2]. (When I die, look at the top two cards of your Main Deck. Recycle any...
Card TypeUnit
Energy Cost4
Might4
DomainMind
TagIonia
Card Effect[DEATHKNELL] [PREDICT 2]. (When I die, look at the top two cards of your Main Deck. Recycle any...
Card TypeSpell
Energy Cost1
Power Cost1
DomainFury
Card Effect[ACTION] (Play on your turn or in showdowns.)
Give a unit [ASSAULT 2] and [GANKING] this turn. (+2...
Card TypeSpell
Energy Cost1
Power Cost1
DomainFury
Card Effect[ACTION] (Play on your turn or in showdowns.)
Give a unit [ASSAULT 2] and [GANKING] this turn. (+2...
Card TypeChampion Unit
Energy Cost5
Power Cost0
Might5
DomainFury
TagShurima;Xerath
Card EffectFury, Exhaust: Deal 3 to a unit. Use this ability only while I'm ...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainMind;Order
TagLeBlanc
Card EffectWhen you conquer or hold, you may discard 1 and exhaust me to play a read...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '