Card TypeUnit
Energy Cost5
Power Cost1
Might5
DomainMind
TagIcathia
Card EffectOnce each turn, if you would play a token unit while I'm at a battlefield, you ma...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainFury;Order
TagVi
Card EffectWhen you conquer, if you assigned 3 or more excess damage, you may exhaust me ...
Card TypeChampion Unit
Energy Cost5
Might5
DomainBody
TagDemacia;Yordle;Poppy
Card Effect[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or abili...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainMind
Card EffectGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before s...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainMind
Card EffectGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before s...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainFury;Order
TagVi
Card EffectWhen you conquer, if you assigned 3 or more excess damage, you may exhaust me ...
Card TypeUnit
Energy Cost4
Might4
DomainBody
TagBilgewater
Card EffectIf you've gained XP this turn, I have +1 Might and [GANKING]. I can move from battlefield ...
Card TypeUnit
Energy Cost4
Might4
DomainBody
TagBilgewater
Card EffectIf you've gained XP this turn, I have +1 Might and [GANKING]. I can move from battlefield ...
Card TypeUnit
Energy Cost3
Power Cost0
Might2
DomainCalm
TagBandle City;Yordle
Card Effect[BACKLINE] (I must be assigned combat damage last.)
When I hold, [BUFF...
Card TypeUnit
Energy Cost3
Power Cost0
Might2
DomainCalm
TagBandle City;Yordle
Card Effect[BACKLINE] (I must be assigned combat damage last.)
When I hold, [BUFF...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might4
DomainFury
TagCat;Ixtal;Rengar
Card Effect[ACCELERATE] (You may pay as an additional cost to have me ent...
Card TypeBattlefield
DomainNone
Card EffectAt the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)
...
Card TypeBattlefield
DomainNone
Card EffectAt the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)
...
Card TypeUnit
Energy Cost6
Might6
DomainChaos
TagBilgewater
Card EffectSpend 3 XP. Give your units here [GANKING] this turn. (We can move from battlefield to ba...
Card TypeUnit
Energy Cost6
Might6
DomainChaos
TagBilgewater
Card EffectSpend 3 XP. Give your units here [GANKING] this turn. (We can move from battlefield to ba...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '