Card TypeBattlefield
DomainNone
Card EffectWhen you conquer here, if you assigned 3 or more excess damage, play a 1 Might Bird unit token with [DEFLECT].
Card TypeBattlefield
DomainNone
Card EffectWhile you control this battlefield, when you play a spell, if you spent 4 or more, [PREDICT]. (Look at the top card of...
Card TypeBattlefield
DomainNone
Card EffectWhile you control this battlefield, when you play a spell, if you spent 4 or more, [PREDICT]. (Look at the top card of...
Card TypeSpell
Energy Cost1
Power Cost1
DomainChaos
Card Effect[ACTION] Play this on your turn or in showdowns.)
[REPEAT 2] (You may pay the additional cost to ...
Card TypeSpell
Energy Cost1
Power Cost1
DomainChaos
Card Effect[ACTION] Play this on your turn or in showdowns.)
[REPEAT 2] (You may pay the additional cost to ...
Card TypeUnit
Energy Cost4
Power Cost1
Might4
DomainChaos
TagThe Void;Kha'Zix
Card Effect[AMBUSH] (You may play me as a [REACTION] to a battlefield where you ha...
Card TypeUnit
Energy Cost3
Power Cost1
Might3
DomainMind
TagIonia;Dog
Card Effect[HUNT 2] (When I conquer or hold, gain 2 XP.)
[LEVEL 3] I have +1 Might and [G...
Card TypeUnit
Energy Cost3
Power Cost1
Might3
DomainMind
TagIonia;Dog
Card Effect[HUNT 2] (When I conquer or hold, gain 2 XP.)
[LEVEL 3] I have +1 Might and [G...
Card TypeGear
Energy Cost1
DomainCalm
TagEquipment
Card Effect[EQUIP Calm] (Calm: Attach this to a unit you control.)
[LEVEL 3] I have an additional +1 Might. ...
Card TypeGear
Energy Cost1
DomainCalm
TagEquipment
Card Effect[EQUIP Calm] (Calm: Attach this to a unit you control.)
[LEVEL 3] I have an additional +1 Might. ...
Card TypeChampion Unit
Energy Cost3
Might2
DomainFury
TagBilgewater;Pyke
Card Effect[HIDDEN] (Hide now for 1 Rune to react with later for 0.)
[GANKING] (I can ...
Card TypeChampion Unit
Energy Cost3
Might2
DomainFury
TagBilgewater;Pyke
Card Effect[HIDDEN]
[GANKING]
You may pay 1 Fury as an additional cost to play me.
W...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '