The Abhorrant Cardinal is a Flesh-eater Courts religious advisor — a Vampire-cursed priest whose self-deluded sermons inspire ghoul-courtiers to charge any enemy formation, his ceremonial mace and ...
Grand Justice Gormayne is a senior Flesh-eater Courts judge — a deluded Abhorrant Cardinal who in his madness believes he presides over a noble court, his hooked spear and book of laws pronouncing ...
The Royal Decapitator is the Flesh-eater Courts' executioner — a hulking ghoul-courtier in stained ceremonial garb hauling a great executioner's axe, advancing in mad determination to fulfil his co...
Morbheg Knights are Flesh-eater Courts cavalry — crypt-ghoul nobles mounted on hellish bat-winged morbheg charges, their lances couched in delusional knightly fashion as they thunder into the enemy...
Cryptguard are the elite warriors of the Flesh-eater Courts — larger, stronger crypt-ghouls in tarnished antique armour, drilled into a parody of disciplined battle-line by their Abhorrant masters'...
Fangs of the Blood Queen is a small Soulblight Gravelords warband — a Vampire Lord and her chosen retinue, deployed for night-raids and hunting expeditions where speed and surprise matter more than...
Ushoran, Mortarch of Delusion is the Flesh-eater Courts' god-king — a vampire ancestor whose curse has spread the delusions of grandeur to all who share his blood, his armoured form returning to le...
The Blacktalons are Sigmar's chosen assassin squad — a Knight-Questor and his three companions, each bearing a unique relic and reforged for surgical strikes against the most dangerous enemy comman...
The Freeguild Command Corps is the headquarters element of any Cities of Sigmar Freeguild regiment — a Marshal, Standard Bearer, and Drummer who together transform a mass of conscript soldiers into...
Tahlia Vedra, Lioness of the Parch is the Demigryph-mounted commander of the Free City of Hammerhal Aqsha — a charismatic noblewoman in plumed armour whose tactical skill and beast-pet's claws have...
The Ironweld Great Cannon is the heavy artillery of the Free Cities — a duardin-engineered cannon crewed by Ironweld Arsenal artillerists, lobbing iron shot through ranks of infantry and shattering...
Freeguild Steelhelms are the rank-and-file of the Free Cities' armies — a citizen-soldiery who march in disciplined blocks under their unit's standard, halberd or sword in hand, the steady backbone...
Freeguild Cavaliers are the heavy horse of any Free City — mounted lancers in plumed helmets and enamelled armour, charging in serried ranks with banners fluttering and their sergeant's commands ri...
The Matriarch of the Great Wheel is a senior Cities of Sigmar wizard-priest — a guardian of the city's mercantile heart, her staff of office channelling the prosperity-magic of the Free Cities into...
The Freeguild Cavalier Marshal is the field commander of a Cities of Sigmar mounted force — a charismatic horse-borne officer whose presence rallies the line and whose dueling sword strikes down th...
Freeguild Fusiliers are the firearm specialists of the Free Cities — disciplined musketeers in plumed helms whose rolling volleys of handgun fire shatter armour and bring down monsters at range, th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '