This multi-part plastic kit contains all the components necessary to assemble one Megaboss on Maw-krusha. Standing atop his fierce steed, the Megaboss is armed with either a boss gore-hacka and scr...
Orruk Brutes are the elite shock troops of the Ironjawz — massively built warriors hardened by years of brutal combat, whose bodies have literally grown larger from the Waaagh! energy that pulses t...
Namarti Reavers are the soul-thrall skirmishers of the Idoneth Deepkin — hollow-eyed aelves whose souls were stolen at birth, armed with whisperbows that fire both ranged shots and melee strikes in...
The Isharann Tidecaster is the senior wizard of the Idoneth host — a soul-priest who manipulates the ebb and flow of the ethersea to wash entire enemy units off the battlefield, her staff of office...
The Eidolon of Mathlann is the manifested aelven god of the seas — a towering aspect of the great storm-god summoned into a fluid, semi-corporeal form, either as the Aspect of the Storm with crashi...
The Akhelian Allopex is a deep-sea predator-mount of the Akhelian caste — a great shark-beast ridden by an aelf warrior into the boil of close combat, the rider's harpoon launchers thinning the ene...
Squig Hoppers are Moonclan Grots riding bouncing cave-squigs — small grots clinging to giant fungal-leaping squigs that bound erratically across the battlefield in ten-metre leaps, the riders wavin...
A Squig Herd is a mob of frenzied cave-squigs — biting, hopping fungal monstrosities driven into battle by their Squig Herders' shouted insults and prods, slavering jaws snapping at anything that m...
Mangler Squigs are colossal squig-balls of teeth and madness — two enormous squigs chained together, dragging a half-dozen Loonsmasha Fanatics on flailing chains around the central mass, careening ...
The Loonboss on Giant Cave Squig is a Moonclan Grot warlord mounted on a slavering cave-squig — a small, cackling boss whose oversized squig-mount bounds across the battlefield in great erratic lea...
Crypt Flayers are winged Flesh-eater Courts horrors — crypt-ghoul leaders mutated into vargheist-like fliers with great talons and bat-wings, swooping down on enemy commanders with the table-manner...
Reikenor the Grimhailer is an impressively aggressive-looking and sinister Nighthaunt miniature. His ethereal form is clad in a tattered cloak, beneath which is visible a skeletal mask, and thin ar...
Witch Aelves are the rank-and-file of the Daughters of Khaine cults — blood-mad aelven priestesses dual-wielding sacrificial knives, advancing in shrieking ranks under the gaze of their Hag and con...
This multi-part plastic kit contains the components necessary to assemble Morathi. She comes as 2 different miniatures, both of which are included: the High Oracle of Khaine, her aelven form, and T...
Khinerai Heartrenders are the leather-winged shock-skirmishers of the Daughters of Khaine — aelven witches who hurl death-tipped barbed javelins from above before swooping back into the air, denyin...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '