Skinks are the small reptilian skirmishers of the Seraphon — fast-moving lizard-warriors who scout ahead of the cold-blooded host, hurling javelins and harassing enemy lines before the Saurus heavi...
A starter paint set themed around Stormcast Eternals, including the core Citadel paints needed to paint a unit in their classic gold-and-blue scheme. The "+" denotes a brush is included alongside t...
The Mortisan Boneshaper is a Bonereaper master-sculptor priest — a senior crafter who reshapes nephrite-bone with bone-tithe ritual, knitting wounded Bonereapers back together while shattering enem...
Mortek Guard are the disciplined battleline of the Ossiarch Bonereapers — bone-warriors crafted from the souls of fallen veterans, advancing in pike-and-shield formation with the relentless coordin...
Kavalos Deathriders are the cavalry of the Ossiarch Bonereapers — bone-clad warriors mounted on bone-stitched chargers, their nadir blades or skeletal lances couched as they thunder forward in disc...
The Glottkin are the three brothers Glott — Otto Glott the swordsman, Ethrac Glott the sorcerer riding atop, and the colossal Ghurk Glott, a tentacled mountain of corrupted flesh that the brothers ...
Putrid Blightkings are the elite mortal warriors of Nurgle — bloated, plague-touched champions whose corroded warblades cleave clean through armour and whose rotted flesh shrugs off wounds that wou...
The Lord of Blights is a senior Maggotkin mortal — a Putrid Blightking veteran whose blighted greataxe and bag of vomitous death-heads make him the strongest melee threat in any Nurgle army.
This m...
Spirit Hosts are amorphous masses of bound Nighthaunt spirits — drifting clouds of soul-stuff and ectoplasmic limbs that engulf enemy units in spectral hands, the cold of their touch leaching life ...
Lady Olynder, Mortarch of Grief is the supreme commander of the Nighthaunt processions — the ghostly widow of an ancient queen, her veil concealing a sorrow so profound that her wails alone can dra...
Grimghast Reapers are the harvest-spirits of the Nighthaunt — hooded scythe-bearers who drift through enemy formations claiming whole ranks at a time, their twin-headed scythes flashing with otherw...
Bladegheist Revenants are the most warlike of the Nighthaunt — spirits of warriors who died with blades in hand, their phantasmal tomb-blades flickering with anger as they drift across the battlefi...
The Black Coach is a Nighthaunt nightmare-vehicle — a wraith-drawn carriage of stolen souls that grows more powerful as the battle wears on, eventually wreathed in crackling deathmagic and drawn by...
Grundstok Thunderers are the elite marines of the Kharadron Overlord sky-fleets — duardin gunline veterans in heavier armour than the standard Arkanaut Company, wielding aethershot rifles and a bru...
The Arkanaut Ironclad is the largest skyvessel in the Kharadron Overlord arsenal — a flagship gunship that bristles with cannons and can ferry an entire battle line through the aether to a precisio...
An Arkanaut Company is the basic infantry of the Kharadron Overlord sky-ports — merchant-soldiers and ironclad crew who wield aetherflare pistols and cutters in the close confines of the deck, brou...
The Orruk Weirdnob Shaman is a dangerous and unpredictable presence in any Ironjawz warband — an orruk so saturated with Waaagh! energy that it practically leaks out in crackling green bolts. Their...
The Orruk Megaboss is the pinnacle of Ironjawz leadership — the biggest, hardest, loudest orruk in the warband, and absolutely certain of it. These towering warlords lead by example, wading into th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '