Vanari Auralan Sentinels are the missile troops of the Lumineth Vanari — disciplined aelven archers whose moonfire bows arc lethal sunmetal arrows over the battle line, supported by their commander...
Volturnos, High King of the Deep is the supreme ruler of the Idoneth Deepkin — an Akhelian noble mounted on his great deep-sea charger Uasall, the Crest of the High Kings on his brow and his Astra ...
The Tomb Banshee is a Nighthaunt screamer-spirit — a wailing female apparition whose ghostly shrieks chill the blood of nearby enemies and burst the eardrums of those caught at close range.
This mu...
The Tzaangor Shaman is the high prophet of a Tzaangor flock — a bird-headed Tzeentchian shaman mounted on a Disc of Tzeentch, his great staff drinking the blue and pink fires of warp-magic to scatt...
Tzaangor Enlightened are bird-headed Tzeentchian beastmen who have transcended their mortal limits — half-mad oracles whose warp-fluxstaves and longblades crackle with the foresight of unwritten fu...
Tree-Revenants are the elite warrior-spirits of a Sylvaneth glade — mid-sized tree-spirits in armoured wood-bark form, dancing through enemy lines with ringing protector glaives and a flickering Gl...
Kurnoth Hunters are the elite warrior-spirits of the Sylvaneth — large tree-spirits dedicated to the woodland god Kurnoth, armed with greatbows, scythes, or greatswords, hunting daemons and chaos-f...
The Arch-Revenant is the leader of a band of Kurnoth Hunters — a winged Sylvaneth champion bearing the relics of fallen tree-spirits, her scythe-blade slashing through enemy ranks as she swoops bet...
Alarielle the Everqueen is the goddess of life and the supreme ruler of the Sylvaneth — the great mother of the wood-aelves and treefolk, mounted on the wardroth Carnelian, wreathed in the pollen-m...
Vanguard-Raptors are the long-range marksmen of the Vanguard Auxiliary Chambers — Stormcast scouts armed with longstrike or hurricane crossbows, picking targets at range while their loyal aetherwin...
The Lord-Celestant on Stardrake is the apex of Stormcast leadership — a chamber commander astride a draconic embodiment of Azyrite storm, his lightning-strike skylance burning paths through entire ...
Gryph-hounds are loyal hunting beasts of the Stormcast Eternals — eagle-headed hounds bred to sniff out daemons, the unbloodied, and ill-intent across the mortal realms, scattering ambushes with th...
Dracothian Guard are veteran Stormcast Eternals mounted on celestial dracoths — reptilian skydrakes whose breath-weapons and crushing fury make them the hammer-blow of any Stormhost cavalry charge....
The Warlock Bombardier is a Skaven Clan Skryre weapons specialist — a goggle-eyed engineer hauling a warpstone-encased mortar across the battlefield, gleefully launching unstable warp-shells at any...
The Verminlord Corruptor is a daemon-greatest of Clan Pestilens — a colossal rat-daemon physical manifestation of the Horned Rat's wrath, his great pestilential censer plague-blades dripping with d...
This multipart plastic kit builds one Skarbrand, a hubristic warrior of blood, murder, and fury for your World Eaters or Chaos Daemons armies in games of Warhammer 40,000, or your Blades of Khorne ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '