The Skink Starseer is a Skink prophet who has glimpsed the threads of the Old Ones' great plan — a small wizard-priest borne aloft on a palanquin of comet-glass, his celestite staff turning aside e...
The Saurus Scar-Veteran on Aggradon is a Saurus champion mounted on a crested aggradon raptor — a battle-marked warrior whose scars catalogue centuries of combat and whose lance-and-mount combinati...
Kroxigor are the largest of the Seraphon spawn-children — hulking crocodilian warriors with arms thick as oak trunks, swinging great moon-hammers in a slow but unstoppable advance that shatters wha...
Saurus Warriors are the cold-blooded battleline of the Seraphon — large reptilian warriors birthed from the spawning pools of the Old Ones, fighting in disciplined ranks with celestite weapons in s...
Raptadon Hunters are Skink ambushers mounted on swift raptadon predators — small reptilian skirmish-cavalry whose hit-and-run tactics across the battlefield draw enemy units out of position before ...
The Mortisan Ossifector is a Bonereaper artillery overseer — a senior priest whose ritual-mallet directs the firing of the Mortek Crawlers, his very presence amplifying the precision of the Bonerea...
The Lord of Hubris is a Slaaneshi mortal hero of supreme arrogance — a noble whose pride is so thoroughly inflated by Slaanesh's blessings that he marches into battle convinced he cannot be defeate...
The Realmgore Ritualist is a Khornate priest of the most violent rites — a mortal champion of Khorne who anoints himself with the blood of his victims, his ritual blade thirsting for fresh sacrific...
The Codewright is the keeper of a Kharadron sky-port's master charter — a senior duardin scribe and arbitrator who carries the binding contracts of the port into battle, his ledger and quill as muc...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '