This set of 20 cards will help you keep track of your Dark Angels in-game, with individual datasheets for each unit, detailing their profiles, wargear, options, and special abilities. You'll also f...
Codex Supplement: Dark Angels is your essential guide to using the Dark Angels and their successor Chapters in your games of Warhammer 40,000, as well as collecting, building, and painting them. Wh...
This multipart plastic upgrade set allows you to customise your Space Marine models – including infantry, bikers, and vehicles – to give them even more Dark Angels flavour and personality. You'll f...
Combat Patrol: Dark Angels is an army in a box, containing all the units you’ll need to field them as the Vengeful Brethren in Combat Patrol games of Warhammer 40,000, or simply to expand your exis...
Combat Patrol: Dark Angels is an army in a box, containing all the units you’ll need to field them as the Vengeful Brethren in Combat Patrol games of Warhammer 40,000, or simply to expand your exis...
This mulipart plastic kit builds five Deathwing Knights, elite Terminators of the Dark Angels Chapter. These venerable heroes are clad in heavily-decorated Tactical Dreadnought armour, befitting th...
This multipart plastic kit builds Asmodai, the iconic Interrogator-Chaplain of the Dark Angels. He's clad in stylised armour and heavy robes, crowned by a spiked iron halo. Asmodai has a heavy bolt...
This multipart plastic kit builds three Inner Circle Companions, secretive close combat elites from the Dark Angels Chapter. These warriors wield mighty Calibanite greatswords alongside heavy bolt ...
This 120-page hardback book is a Crusade expansion for Warhammer 40,000 that lays out the unsettling narrative of the Nephilim War and the Pariah Nexus, along with the rules you'll need to play nar...
The Psychophage is a Tyranid bio-construct bred to hunt and devour psykers — its tendrilled feeding apparatus tracks psychic resonance across the battlefield, and once it closes the distance, it di...
This multipart plastic kit builds 11 Neurogaunts, including an overgrown Neurogaunt Nodebeast. These strange, eyeless Tyranid creatures gnaw and scratch with needle-sharp claws and teeth, channelli...
Von Ryan's Leapers are stealth-bioforms — rangy, lithe Tyranid hunters that creep ahead of the swarm to ambush isolated officers and pick off vulnerable infantry. The strain is named for an old Imp...
This set of 53 cards will help you keep track of your legions in-game, with individual datasheets for every single Necrons unit, detailing their profiles, wargear, options, and special abilities. Y...
The Sydonian Skatros is a long-legged Skitarii sniper — a stilt-walking marksman who picks off priority targets from extreme range with a galvanic-pattern transuranic arquebus. His patient, machine...
Necron Overlords are the ancient noble lords of the dynasties — millennia-old warriors whose reanimated bodies still carry the bearing and authority of long-dead kings. This particular Overlord wie...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '