The most luxurious Kinfire Council experience possible. Bling out your game with deluxe wooden accessories, a high-grade printed lore book and six neoprene playmats for each player!
Contents:1 Rule...
The Winds of Change expansion introduces the cult favor mechanic to the game as well as all new location tiles that you'll integrate over time through successive plays, gradually altering Din'Lux a...
Kinfire Council is a highly anticipated competitive euro strategy game for 2-6 players. Designed by Kevin Wilson (Arkham Horror, Descent), this game offers immersive gameplay with asymmetric abilit...
Miskatonic Tales: Journey to Innsmouth
Immersive, Storytelling Board game in the Cthulhu Mythos
The Miskatonic Tales: Journey to Innsmouth Board Game contains three stand-alone adventures that can ...
Level up your tabletop with the Magic: The Gathering | Teenage Mutant Ninja Turtles 55mm Spindown Life Counter—a bold, premium statement piece built for players who want their accessories to hit as...
Leave Nothing But Smoke and AshThis multipart plastic kit builds 10 Freeguild Grenadiers, breacher specialists for your Cities of Sigmar armies in games of Warhammer Age of Sigmar. Equipped with a ...
Fanatical Soldiers Pledged to the Matriarch of the Great WheelThis box is an ideal way to start a new Cities of Sigmar collection – or expand an existing army – and save money compared to buying th...
A sly party game of Top Five lists!
Each Round one player is the FOX. They will choose a Top Five list card category, examine all the answers and then make up an answer they think the group will ra...
If you want to consume all of the biomass in the galaxy, this box is the perfect way to start a new Tyranids collection – or expand an existing army – and save money compared to buying the kits ind...
Myrmidesh Painbringers are the heavy infantry of the Hedonites — Slaaneshi warriors in scaled armour wielding paired ritual blades, their drilled formation-fighting making them the rare disciplined...
The Snarlboss on War-Wheela is a Gloomspite Gitz cavalry warlord — a savage grot leader bouncing across the battlefield on a wheel-mounted contraption, his oversized boss-stikka and the wheela's sp...
Spearhead: Helsmiths of Hashut: Helforge Host is the boxed starter force for the Chaos Dwarves of the Legion of Hashut — a ready-made spearhead-format force of duardin slaves to the Father of Darkn...
An Arkanaut Company is the basic infantry of the Kharadron Overlord sky-ports — merchant-soldiers and ironclad crew who wield aetherflare pistols and cutters in the close confines of the deck, brou...
Sevireth, Lord of the Seventh Wind is a Hurakan Spirit of the Wind — a manifested guardian of the Lumineth nation of Helon, sweeping across the battlefield as a living storm whose passage scatters ...
The Kruleboyz aren't your typical Ironjawz brawlers — these swamp-dwelling orruks prefer to win through cunning, poison, and ambush rather than a straight-up scrap. Spearhead: Orruk Warclans is the...
Tzaangors are the rank-and-file Tzeentchian beastmen — bird-headed gor-mutants in robes and ritual paint, advancing in war-bands with savage rituals and blades that sometimes crackle with sparks of...
Jakhals are the human chattel of the World Eaters — feral, scarred mortals who follow the Eaters of Worlds into battle, hoping to earn enough kills to be elevated to the Legion proper. They throw t...
Blood Sisters are Melusai melee warriors — serpent-bodied aelves armed with crystalline heartshards that slice clean through armour, advancing in disciplined sisterhood-rings under the lead of a Go...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '