The Fusil-Major can be built in one of two poses, as can the Ogor Warhulk that he rides into battle.The Freeguild Fusiliers include several interchangeable parts, including their shields and heads....
Two of the Ironguts can be built as optional Gutlord champions, two as optional Irongut Bellowers, and two as optional Rune Maw Bearers, who have a choice of three different toppers for their banne...
Pandora's Might Expansion for both Hoplomachus base gamesBridge the gap between Hoplomachus: Victorum and Hoplomachus: Remastered with “Pandora's Might,” an expansion that allows further cross-com...
Pandora's Ruin Expansion for Hoplomachus: VictorumThe heavens have split open, and new evils have come rushing out. Pluto's deadly games with the realm of mankind have just changed forever."Pandora...
Pandora's Wake Expansion for Hoplomachus: RemasteredOnce, long ago, a young girl was given a box and told not to open it. For the “crime” of curiosity, she was locked away, but now she's broken fre...
Hoplomachus: Remastered is a gladiatorial combat game set in mythic first century A.D. Play as one of seven factions in an easy to learn, difficult to master ruleset of squad-based tactics, holding...
Following a series of expeditions—some successful, others not—into the frigid Siberian tundra, corruption has spread from animals and people to a much larger threat. New heroes, better prepared tha...
Five punchboards representing two armies of nearly eighty Unit and Command counters each.
Two maps that form a large Strategic BattleForce map; laminated, the back side can be used to create your ...
BattleTech: Map Set.
Expanding directly on the all-new maps found in the BattleTech Beginner Box and BattleTech: A Game of Armored Combat box set, Map Set: Grasslands will include six double-sided...
BattleTech: Counters Pack Alpha Strike.
A perfect companion to both the Alpha Strike box set and the Commander’s Edition rulebook: 3 heavy stock reference sheets of the most commonly used game tab...
The beautiful pieces of glass in the river here have attracted the most entrepreneurial of woodland creatures.
You'll play as one of these pioneers, taking glass from the market of river tiles and ...
In Town Builder: Coevorden, players will draft multi-use cards from a center row of cards to build their own tableaus. Each town card can be used in 3 ways; as a foundation, as a resource and as a ...
The bees have discovered economics. The queens believe that if they sell honey to the bears, badgers, and woodland creatures, they will find peace and prosperity. Spring has arrived and it's time t...
In Potions of Azerland you will, you guessed it, make potions! Gather resources from the forest, increase your knowledge in various potion types, go to the market to collect and trade goods, then m...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '