Card TypeSpell
Energy Cost6
Power Cost2
Might0
DomainMind
Card EffectDeal 6 to each of up to two units.
Flavor TextTwo fates, very briefly intertwined.
Card TypeSpell
Energy Cost6
Power Cost2
Might0
DomainMind
Card EffectDeal 6 to each of up to two units.
Flavor TextTwo fates, very briefly intertwined.
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might3
DomainMind
TagViktor;Zaun
Card EffectWhen you play a card on an opponent's turn, play a 1 Might Recruit u...
Card TypeUnit
Energy Cost7
Power Cost0
Might6
DomainBody
TagFreljord
Card EffectTANK (I must be assigned combat damage first.)
When you play me, channel 1 rune ...
Card TypeUnit
Energy Cost7
Power Cost0
Might6
DomainBody
TagFreljord
Card EffectTANK (I must be assigned combat damage first.)
When you play me, channel 1 rune ...
Card TypeGear
Energy Cost2
Power Cost0
Might0
DomainChaos
Card EffectExhaust: Return another friendly gear, unit, or HIDDEN card to its owner's hand.
Flavo...
Card TypeGear
Energy Cost2
Power Cost0
Might0
DomainChaos
Card EffectExhaust: Return another friendly gear, unit, or HIDDEN card to its owner's hand.
Flavo...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might5
DomainBody
TagBilgewater;Miss Fortune;Pirate
Card EffectACCELERATE (You may pay 1 body as an additional c...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might5
DomainBody
TagBilgewater;Miss Fortune;Pirate
Card EffectACCELERATE (You may pay 1 body as an additional c...
Card TypeGear
Energy Cost3
Power Cost0
Might0
DomainOrder
Card Effect1 order exhaust: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may pl...
Card TypeSpell
Energy Cost3
Power Cost1
Might0
DomainFury
Card EffectACTION (Play on your turn or in showdowns.)
Deal 4 to a unit at a battlefield. Draw 1.
...
Card TypeSpell
Energy Cost3
Power Cost1
Might0
DomainFury
Card EffectACTION (Play on your turn or in showdowns.)
Deal 4 to a unit at a battlefield. Draw 1.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '