Card TypeSpell
Energy Cost2
Power Cost2
Might0
DomainChaos
Card EffectACTION (Play on your turn or in showdowns.)
Return a unit at a battlefield to its owner's h...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might5
DomainFury
TagNoxus;Darius;Trifarian
Card EffectWhen you play your second card in a turn, give me +2 Migh...
Card TypeChampion Unit
Energy Cost6
Power Cost1
Might6
DomainBody
TagFreljord;Udyr
Card EffectSpend my buff: Choose one you've not chosen turn —
•Deal 2 to a un...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainMind;Chaos
TagTeemo
Card EffectYou may pay 1 to hide a card with HIDDEN instead of 1 Rune.
1, Exhaust: Pu...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainMind
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. ...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might5
DomainCalm
TagBlitzcrank;Mech;Zaun
Card EffectTANK (I must be assigned combat damage first.)
When you pla...
Card TypeGear
Energy Cost9
Power Cost2
Might0
DomainBody
Card EffectAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit....
Card TypeChampion Unit
Energy Cost6
Power Cost1
Might6
DomainMind
TagKai'Sa;The Void
Card EffectGANKING (I can move from battlefield to battlefield.)
When I con...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might4
DomainBody
TagIxtal;Qiyana
Card EffectDEFLECT (Opponents must pay 1 Rune to choose me with a spell or abi...
Card TypeSignature Spell
Energy Cost4
Power Cost1
Might0
DomainFury;Chaos
TagJinx
Card EffectDeal 5 to a unit.
When you conquer, you may discard 1 to return thi...
Card TypeSpell
Energy Cost4
Power Cost3
Might0
DomainCalm
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Gain control of a spell....
Card TypeChampion Unit
Energy Cost3
Power Cost1
Might4
DomainFury
TagJinx;Zaun
Card EffectACCELERATE (You may pay 1 Fury as an additional cost to have me enter ...
Card TypeChampion Unit
Energy Cost4
Power Cost0
Might4
DomainFury
TagKai'Sa;The Void
Card EffectACCELERATE (You may pay 1 Fury as an additional cost to have me ...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainFury;Body
TagVolibear
Card EffectWhen you play a MIGHTY unit, you may exhaust me to channel 1 rune exhaust...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might2
DomainFury
TagDemacia;Vayne
Card EffectASSAULT 3 (+3 Might while I'm an attacker.)
If an opponent control...
Card TypeChampion Unit
Energy Cost4
Power Cost0
Might3
DomainMind
TagMalzahar;The Void
Card EffectKill a friend unit or gear, exhaust : ACTION - ADD rune rune. ...
Card TypeSpell
Energy Cost3
Power Cost0
Might0
DomainMind
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in show...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '