Card TypeChampion Unit
Energy Cost4
Power Cost1
Might2
DomainFury
TagDemacia;Vayne
Card EffectASSAULT 3 (+3 Might while I'm an attacker.)
If an opponent control...
Card TypeChampion Unit
Energy Cost4
Power Cost0
Might3
DomainMind
TagMalzahar;The Void
Card EffectKill a friend unit or gear, exhaust : ACTION - ADD rune rune. ...
Card TypeSpell
Energy Cost3
Power Cost0
Might0
DomainMind
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in show...
Card TypeSpell
Energy Cost3
Power Cost0
Might0
DomainMind
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in show...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainMind
Card EffectExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.
Flavor Text"Well, we...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainMind
Card EffectExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.
Flavor Text"Well, we...
Card TypeUnit
Energy Cost6
Power Cost0
Might6
DomainBody
TagBilgewater
Card EffectWhile I'm buffed, I have GANKING. (I can move from battlefield to battlefield....
Card TypeUnit
Energy Cost6
Power Cost0
Might6
DomainBody
TagBilgewater
Card EffectWhile I'm buffed, I have GANKING. (I can move from battlefield to battlefield....
Card TypeSpell
Energy Cost6
Power Cost1
Might0
DomainMind
Card EffectDraw 4.
Flavor TextSee the dreams of a thousand tomorrows, and at such a low price!
Card TypeChampion Unit
Energy Cost6
Power Cost1
Might6
DomainOrder
TagNoxus;Darius;Trifarian
Card EffectLEGION - When you play me, ready me. (Get the effect if ...
Card TypeSpell
Energy Cost3
Power Cost0
Might0
DomainOrder
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Give two friendly units...
Card TypeSpell
Energy Cost3
Power Cost0
Might0
DomainOrder
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Give two friendly units...
Card TypeUnit
Energy Cost3
Power Cost0
Might2
DomainCalm
TagIonia
Card EffectWhile I'm attacking or defending alone, I have +2 Might.
Flavor TextEach drop...
Card TypeUnit
Energy Cost3
Power Cost0
Might2
DomainCalm
TagIonia
Card EffectWhile I'm attacking or defending alone, I have +2 Might.
Flavor TextEach drop...
Fluxx: Oz Fluxx. Does life seem drab and humdrum? Let the cyclone of Oz Fluxx, the ever-changing card game, whisk you away to a magical world of fun and wonder! Mingle with Munchkins, make new fri...
Card TypeBattlefield
Energy Cost0
Power Cost0
Might0
DomainNone
Card EffectWhen you conquer here, look at the top two cards of your Main Deck. You may recycle on...
Card TypeBattlefield
Energy Cost0
Power Cost0
Might0
DomainNone
Card EffectWhen you conquer here, look at the top two cards of your Main Deck. You may recycle on...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '